Skip to content

White paper describing the Autodesk Standard Surface shader.

License

Notifications You must be signed in to change notification settings

alexkowel/standard-surface

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

37 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Autodesk Standard Surface



A white paper specifying an uber surface shader that aims to provide a material representation capable of accurately modeling the vast majority of materials used in practical visual effects and feature animation productions. It follows the design of the Standard Surface shader in the Arnold renderer, whose implementation is relatively uncomplicated and whose user interface consists of a small set of parameters with intuitive meanings and ranges. The white paper is versioned and will be updated as the specification evolves.

Resources

Discussion


License: CC BY-SA 4.0

About

White paper describing the Autodesk Standard Surface shader.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • CSS 100.0%