Read the list of contributors to see who helped with the project!
Forsaken Planet is a serious game developed in Godot 4.3, focused on the theme of climate change. In the game, players will explore various environments on a mysterious planet, solving puzzles and uncovering clues about the disappearance of an ancient civilization that once thrived there.
As Quireo, an explorer from the planet Eradon, your mission is to uncover the fate of the ancient civilization and gather crucial information to prevent similar catastrophic events from occurring on your home planet. Along the way, you will be assisted by your colleague and friend, Thothan, a brilliant scientist whose knowledge and insight will be vital in your quest for answers.
- Godot 4.3 - Open Source Game Engine.
In Forsaken Planet, players will embark on a journey to uncover the mysteries of a planet abandoned by its inhabitants.
- Exploration: Navigate through diverse biomes, each presenting unique challenges, environmental puzzles, and hidden lore.
- Puzzles: Solve intricate puzzles inspired by real-world environmental issues, offering insight into sustainable solutions.
- Narrative: Experience a rich story that merges ecological awareness with a compelling sci-fi adventure.
- Companion Dynamics: Collaborate with Thothan to analyze findings, solve puzzles, and uncover the secrets of the planetโs downfall.
- Immersive Environments: Lush forests, barren wastelands, and technologically advanced ruins brought to life with Godot's 4.3 rendering capabilities.
- Dynamic Interaction: Real-time dialogue and task coordination with Thothan to solve problems.
- Educational Elements: Subtle learning moments designed to challenge perceptions about climate change and foster critical thinking.
We actively want to develop a game that blends entertainment with impactful ecological education, encourage players to reflect on climate change and consider actionable solutions as well as deliver an engaging narrative that resonates with both casual and avid gamers.
The visual assets for Forsaken Planet were created with an emphasis on environmental storytelling.
- Inspiration: Flora and fauna inspired by real-world ecosystems under threat.
- Design Tools: Created using Aseprite for pixel art.
- Soundtrack: Created using Suno that enhance the immersive experience.
We value community input! Share your thoughts, report issues, and suggest features through GitHub Issues. Don't hesitate!
Version 0.3.0 (Upcoming)
- Expanded Gameplay: Introducing new desert and volcanic biomes with unique puzzles.
- Bug Fixes: Refining collision detection and dialogue transitions.
- Localization for multiple languages.
- Expanding the lore through downloadable content (DLC).
If you want to contribute, please take a look to CONTRIBUTING.md.
- Latest : 0.2.2
- Current : 0.2.2
- Versions List : Click to view
This project is under license MIT
- see the LICENSE file for more information.