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(async function() { | ||
const scripts = [ | ||
"emulator.js", | ||
"nipplejs.js", | ||
"shaders.js", | ||
"storage.js", | ||
"gamepad.js", | ||
"GameManager.js", | ||
"socket.io.min.js", | ||
"compression.js" | ||
]; | ||
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const folderPath = (path) => path.substring(0, path.length - path.split('/').pop().length); | ||
let scriptPath = (typeof window.EJS_pathtodata === "string") ? window.EJS_pathtodata : folderPath((new URL(document.currentScript.src)).pathname); | ||
if (!scriptPath.endsWith('/')) scriptPath+='/'; | ||
//console.log(scriptPath); | ||
function loadScript(file) { | ||
return new Promise(function (resolve, reject) { | ||
let script = document.createElement('script'); | ||
script.src = function() { | ||
if ('undefined' != typeof EJS_paths && typeof EJS_paths[file] === 'string') { | ||
return EJS_paths[file]; | ||
} else if (file.endsWith("emulator.min.js")) { | ||
return scriptPath + file; | ||
} else { | ||
return scriptPath + "src/" + file; | ||
} | ||
}(); | ||
script.onload = resolve; | ||
script.onerror = () => { | ||
filesmissing(file).then(e => resolve()); | ||
} | ||
document.head.appendChild(script); | ||
}) | ||
} | ||
function loadStyle(file) { | ||
return new Promise(function(resolve, reject) { | ||
let css = document.createElement('link'); | ||
css.rel = 'stylesheet'; | ||
css.href = function() { | ||
if ('undefined' != typeof EJS_paths && typeof EJS_paths[file] === 'string') { | ||
return EJS_paths[file]; | ||
} else { | ||
return scriptPath+file; | ||
} | ||
}(); | ||
css.onload = resolve; | ||
css.onerror = () => { | ||
filesmissing(file).then(e => resolve()); | ||
} | ||
document.head.appendChild(css); | ||
}) | ||
} | ||
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async function filesmissing(file) { | ||
console.error("Failed to load " + file); | ||
let minifiedFailed = file.includes(".min.") && !file.includes("socket"); | ||
console[minifiedFailed?"warn":"error"]("Failed to load " + file + " beacuse it's likly that the minified files are missing.\nTo fix this you have 3 options:\n1. You can download the zip from the latest release here: https://github.com/EmulatorJS/EmulatorJS/releases/latest - Stable\n2. You can download the zip from here: https://cdn.emulatorjs.org/latest/data/emulator.min.zip and extract it to the data/ folder. (easiest option) - Beta\n3. You can build the files by running `npm i && npm run build` in the data/minify folder. (hardest option) - Beta\nNote: you will probably need to do the same for the cores, extract them to the data/cores/ folder."); | ||
if (minifiedFailed) { | ||
console.log("Attempting to load non-minified files"); | ||
if (file === "emulator.min.js") { | ||
for (let i=0; i<scripts.length; i++) { | ||
await loadScript(scripts[i]); | ||
} | ||
} else { | ||
await loadStyle('emulator.css'); | ||
} | ||
} | ||
} | ||
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if (('undefined' != typeof EJS_DEBUG_XX && true === EJS_DEBUG_XX)) { | ||
for (let i=0; i<scripts.length; i++) { | ||
await loadScript(scripts[i]); | ||
} | ||
await loadStyle('emulator.css'); | ||
} else { | ||
await loadScript('emulator.min.js'); | ||
await loadStyle('emulator.min.css'); | ||
} | ||
const config = {}; | ||
config.gameUrl = window.EJS_gameUrl; | ||
config.dataPath = scriptPath; | ||
config.system = window.EJS_core; | ||
config.biosUrl = window.EJS_biosUrl; | ||
config.gameName = window.EJS_gameName; | ||
config.color = window.EJS_color; | ||
config.adUrl = window.EJS_AdUrl; | ||
config.adMode = window.EJS_AdMode; | ||
config.adTimer = window.EJS_AdTimer; | ||
config.adSize = window.EJS_AdSize; | ||
config.alignStartButton = window.EJS_alignStartButton; | ||
config.VirtualGamepadSettings = window.EJS_VirtualGamepadSettings; | ||
config.buttonOpts = window.EJS_Buttons; | ||
config.volume = window.EJS_volume; | ||
config.defaultControllers = window.EJS_defaultControls; | ||
config.startOnLoad = window.EJS_startOnLoaded; | ||
config.fullscreenOnLoad = window.EJS_fullscreenOnLoaded; | ||
config.filePaths = window.EJS_paths; | ||
config.loadState = window.EJS_loadStateURL; | ||
config.cacheLimit = window.EJS_CacheLimit; | ||
config.cheats = window.EJS_cheats; | ||
config.defaultOptions = window.EJS_defaultOptions; | ||
config.gamePatchUrl = window.EJS_gamePatchUrl; | ||
config.gameParentUrl = window.EJS_gameParentUrl; | ||
config.netplayUrl = window.EJS_netplayServer; | ||
config.gameId = window.EJS_gameID; | ||
config.backgroundImg = window.EJS_backgroundImage; | ||
config.backgroundBlur = window.EJS_backgroundBlur; | ||
config.backgroundColor = window.EJS_backgroundColor; | ||
config.controlScheme = window.EJS_controlScheme; | ||
config.threads = window.EJS_threads; | ||
config.disableCue = window.EJS_disableCue; | ||
config.startBtnName = window.EJS_startButtonName; | ||
config.softLoad = window.EJS_softLoad; | ||
config.screenRecording = window.EJS_screenRecording; | ||
config.externalFiles = window.EJS_externalFiles; | ||
config.disableDatabases = window.EJS_disableDatabases; | ||
config.disableLocalStorage = window.EJS_disableLocalStorage; | ||
config.forceLegacyCores = window.EJS_forceLegacyCores; | ||
config.noAutoFocus = window.EJS_noAutoFocus; | ||
config.shaders = Object.assign({}, window.EJS_SHADERS, window.EJS_shaders ? window.EJS_shaders : {}); | ||
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if (typeof window.EJS_language === "string" && window.EJS_language !== "en-US") { | ||
try { | ||
let path; | ||
if ('undefined' != typeof EJS_paths && typeof EJS_paths[window.EJS_language] === 'string') { | ||
path = EJS_paths[window.EJS_language]; | ||
} else { | ||
path = scriptPath+"localization/"+window.EJS_language+".json"; | ||
} | ||
config.language = window.EJS_language; | ||
config.langJson = JSON.parse(await (await fetch(path)).text()); | ||
} catch(e) { | ||
config.langJson = {}; | ||
} | ||
} | ||
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window.EJS_emulator = new EmulatorJS(EJS_player, config); | ||
window.EJS_adBlocked = (url, del) => window.EJS_emulator.adBlocked(url, del); | ||
if (typeof window.EJS_ready === "function") { | ||
window.EJS_emulator.on("ready", window.EJS_ready); | ||
} | ||
if (typeof window.EJS_onGameStart === "function") { | ||
window.EJS_emulator.on("start", window.EJS_onGameStart); | ||
} | ||
if (typeof window.EJS_onLoadState === "function") { | ||
window.EJS_emulator.on("loadState", window.EJS_onLoadState); | ||
} | ||
if (typeof window.EJS_onSaveState === "function") { | ||
window.EJS_emulator.on("saveState", window.EJS_onSaveState); | ||
} | ||
if (typeof window.EJS_onLoadSave === "function") { | ||
window.EJS_emulator.on("loadSave", window.EJS_onLoadSave); | ||
} | ||
if (typeof window.EJS_onSaveSave === "function") { | ||
window.EJS_emulator.on("saveSave", window.EJS_onSaveSave); | ||
} | ||
})(); |