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Releases: andyoneal/SphereOpt

v0.9.1

06 Feb 11:28
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  • supports colors on shells, frames, and nodes. Does not yet support the "painting grid".
  • fixed some of the gaps in shells. still some left, but a lot less.
  • unfortunately made it slightly slower (85fps->80fps for me), but will be corrected in a later update.

v0.9.0

02 Feb 15:38
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  • supports DSP 0.10.29.28154
  • added support for shell textures other than the default, without adding extra draw calls. thanks, Texture2DArray!

v0.8.3

15 Dec 18:40
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  • supports DSP 0.10.28.20779

v0.8.2

02 Nov 22:25
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  • fixes bright green glow on unbuilt frames/nodes in the dyson sphere editor
  • slight performance increase

v0.8.1

09 Jul 23:29
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v0.8.0

30 Apr 02:37
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  • major rework of shell rendering. individual hexagons are now instanced and rendered in one draw call per layer.
  • added basic LOD and frustum culling for both frames and nodes. fps now greatly increases when the sphere is not in view.
  • misc optimizations on shells/frames/nodes
  • all together, increases fps from 55 to 85 on my benchmark giant dense sphere.

v0.7.0

04 Apr 10:57
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v0.7.0
- various optimizations
- fixed unfinished shell rendering
- fixed lighting on dyson frames

v0.6.0

23 Mar 19:50
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  • Fixes hiding far side in Dyson editor
  • Adds Frame and Node shaders. No performance improvements.

v0.5.0

10 Mar 02:15
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Improves performance by shrinking mostly empty arrays sent to the gpu per shell per frame. Increases framerate on spheres with large numbers of shells.

v0.1

04 Mar 20:24
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Just a proof-of-concept release. Currently has no effect to performance or visuals in-game, and might even make both worse.