Releases: andypang1010/EverLast
Releases · andypang1010/EverLast
Golden Master
This is our golden master release, both zip files are uploaded below. The controls are the same as they were previously for xbox and for keyboard and mouse. The menus are slightly different for xbox (A to select a button on any screen and shoulder buttons to switch between level select screens). Level 2 is not really done so please avoid that one. Also, not sure if the mac build is, but if it doesn't work, we have no idea how to fix it.
What's Changed
- Menu xbox by @MrSebastian626 in #61
- Vacuuming is now collision based and interacts with the whole puddle by @MrSebastian626 in #62
- Timer and level select merge into main by @MrSebastian626 in #63
- Xbox support for all menus by @MrSebastian626 in #64
- Settings assets and controls final by @MrSebastian626 in #65
- Added music to game and fixed some sfx bugs by @MrSebastian626 in #66
Full Changelog: v4.0...GoldenMaster
v4.0
What's Changed
- fixed accent layer drawing by @MrSebastian626 in #55
- fixed walker bug by @MrSebastian626 in #56
- made option to go back to level select in pause by @MrSebastian626 in #57
- Advanced tilegraph/enemies by @MrSebastian626 in #58
- Level select and save game data by @MrSebastian626 in #59
- Update LevelSelectMode.java by @MrSebastian626 in #60
Full Changelog: v3.0...v4.0
Alpha Release
What's Changed
- Implement Camera Offset by @andypang1010 in #38
- Tiled parser by @MrSebastian626 in #39
- Debug mode by @andypang1010 in #40
- Tiled parser by @andypang1010 in #42
- Liv animation by @MrSebastian626 in #44
- new level by @MrSebastian626 in #45
- fixed drawing of enemy and location by @MrSebastian626 in #46
- Vision cone alpha by @tunile943 in #47
- fixed fire and support for xbox by @MrSebastian626 in #48
- Animations by @MrSebastian626 in #49
- added boost fire that will activate at a certain speed by @MrSebastian626 in #50
- Multiple level support by @MrSebastian626 in #51
- xbox support for level select screen by @MrSebastian626 in #52
- Fixed leak problem by @MrSebastian626 in #53
- Complete UI by @aattllvv in #54
Full Changelog: v2.0...v3.0
Technical Prototype
What's Changed
- New movement by @MrSebastian626 in #21
- Camera centered on player and asset directory created by @MrSebastian626 in #22
- Refactor controllers by @andypang1010 in #26
- running with new character by @MrSebastian626 in #27
- Update with main by @andypang1010 in #28
- Added positional information and relevant functions to tile classes by @aattllvv in #29
- Implement Boost by @andypang1010 in #30
- Added new class SwampTile by @aattllvv in #31
- Status bar by @MrSebastian626 in #32
- Added enemy sprite by @MrSebastian626 in #33
- Collision controller technical by @tunile943 in #34
- made bar go all the way by @MrSebastian626 in #35
- 24 enemycontroller by @andypang1010 in #36
- Movement indication by @MrSebastian626 in #37
Full Changelog: v1.0...v2.0
Gameplay Prototype
What's Changed
- Implement GameCanvas by @andypang1010 in #9
- Implement movable interface by @andypang1010 in #10
- Implemented the player controller and player model by @MrSebastian626 in #11
- 5 implement collisioncontroller by @andypang1010 in #12
- Implemented MapModel and TileModel by @aattllvv in #13
- Implement processBounds for Collision Controller by @tunile943 in #14
- 8 implement tilemodel by @aattllvv in #15
- centered sprite and debugging stopping by @MrSebastian626 in #17
- 16 refactor player and enemy controllers by @andypang1010 in #18
- fixed stopping bug by @MrSebastian626 in #19
- Implement obstacle collision by @aattllvv in #20
Full Changelog: https://github.com/andypang1010/EverLast/commits/v1.0