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New note node, send message API, and custom node creation preview #45
Commits on Apr 6, 2024
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Commits on Apr 16, 2024
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refactor(conditions): definition data is now exposed to implement cus…
…tom runtime choice displays
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fix(dialogue editor): no longer fires an error when deleting list items
Action and condition lists were firing false positive errors due to a known Unity bug. The re-orderable list is trying to update the display before the asset database can refresh the assets. Thereby triggering a false positive error that the asset cannot be displayed.
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Commits on Apr 20, 2024
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feat(custom nodes): users now have necessary hooks to create their ow…
…n custom nodes (experimental) This is very experimental and simply opens up the APIs necessary to create custom node types. There is still a lot of work to be done here before proper docs can be written.
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Commits on Apr 22, 2024
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feat(new node): note nodes can now be added to graphs
Also includes an overhaul of dark and light mode theme displays. Some of the displays were completely broken due to changes to Unity's UI system
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Commits on Apr 24, 2024
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feat(runtime gameobjects): replaced game object overrides with a send…
… message action API GameObject overrdies were wonky at best and should be replaced with a full blackboard solution to be properly implemented. The current code to maintain them is also creating quite a mess. For now they've been replaced with a simple SendMessage API that takes a string to find a GameObject and support sending over messages. The SetActive hook should handle a majority of use cases. BREAKING CHANGE: You should remove all references to GameObject overrides, be ready to replace the game object names with paths (write them down). After upgrading you'll need to swap or remove all references to game object overrides from your project.
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