Puzzle Runner is a maze escape puzzle game developed as part of the SnT Summer Project with the Game Development Club at IIT Kanpur. Created using the Unity Game Engine, this project involved a collaborative team of a programmer, artist, and designer to build a top-down ball game featuring dynamic controls and challenging levels. The game emphasizes engaging gameplay and realistic physics simulation to enhance the overall gaming experience.
- Maze Escape Puzzle Game: Developed a captivating maze escape puzzle game using Unity, combining engaging gameplay with intricate level design.
- Top-Down Ball Game: Created a top-down perspective ball game with dynamic controls to offer an immersive and enjoyable gaming experience.
- Dynamic Levels: Implemented challenging obstacles and evolving levels to enhance gameplay depth and keep players engaged.
- Realistic Physics Simulation: Integrated realistic physics to ensure authentic ball movement, contributing to a more immersive and enjoyable gaming experience.
- Version Control: Utilized version control to manage and coordinate the development process effectively, ensuring smooth collaboration among team members.
- Unity Game Engine: For developing and designing the game environment and mechanics.
- Version Control: To manage code changes and collaborate with team members efficiently.
- Physics Simulation: For realistic ball movement and interaction within the game.
To play Puzzle Runner, follow these steps:
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Clone the Repository:
git clone https://github.com/atharvs21/Internal-Gamejam.git
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Navigate to the Project Directory:
cd Internal-Gamejam
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Open the Project in Unity: Open the project folder in Unity Editor. Ensure you have the compatible version of Unity installed.
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Build and Run: Use Unity’s build settings to create and run the executable for your platform (e.g., Windows, macOS).
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Play the Game: Launch the built executable to start playing the maze escape puzzle game.
As this is a completed team project, contributions are not applicable. For any questions or feedback, please refer to the repository or contact the project team.
You can copy and paste this Markdown text into your README.md
file for the project.