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Merge pull request #13 from ForTehLose/interactions
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Interactions
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ForTehLose authored Oct 18, 2023
2 parents cbe9d6a + 903dc2a commit fae8728
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Showing 5 changed files with 549 additions and 19 deletions.
140 changes: 132 additions & 8 deletions examples/xr.rs
Original file line number Diff line number Diff line change
@@ -1,11 +1,20 @@
use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
use bevy::prelude::*;
use bevy::transform::components::Transform;
use bevy_openxr::input::XrInput;
use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
use bevy_openxr::xr_input::interactions::{
draw_interaction_gizmos, draw_socket_gizmos, interactions, socket_interactions,
update_interactable_states, InteractionEvent, Touched, XRDirectInteractor, XRInteractable,
XRInteractableState, XRInteractorState, XRRayInteractor, XRSocketInteractor,
};
use bevy_openxr::xr_input::oculus_touch::OculusController;
use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
use bevy_openxr::xr_input::trackers::{
OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
AimPose, OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
};
use bevy_openxr::xr_input::Hand;
use bevy_openxr::DefaultXrPlugins;

fn main() {
Expand All @@ -21,6 +30,20 @@ fn main() {
.add_systems(Update, proto_locomotion)
.add_systems(Startup, spawn_controllers_example)
.insert_resource(PrototypeLocomotionConfig::default())
.add_systems(
Update,
draw_interaction_gizmos.after(update_interactable_states),
)
.add_systems(Update, draw_socket_gizmos.after(update_interactable_states))
.add_systems(Update, interactions.before(update_interactable_states))
.add_systems(
Update,
socket_interactions.before(update_interactable_states),
)
.add_systems(Update, prototype_interaction_input)
.add_systems(Update, update_interactable_states)
.add_systems(Update, update_grabbables.after(update_interactable_states))
.add_event::<InteractionEvent>()
.run();
}

Expand All @@ -43,13 +66,16 @@ fn setup(
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
material: materials.add(Color::rgb(0.8, 0.0, 0.0).into()),
transform: Transform::from_xyz(0.0, 0.5, 1.0),
..default()
});
// socket
commands.spawn((
SpatialBundle {
transform: Transform::from_xyz(0.0, 0.5, 1.0),
..default()
},
XRInteractorState::Selecting,
XRSocketInteractor,
));

// light
commands.spawn(PointLightBundle {
point_light: PointLight {
Expand All @@ -65,6 +91,17 @@ fn setup(
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
},));
//simple interactable
commands.spawn((
SpatialBundle {
transform: Transform::from_xyz(0.0, 1.0, 0.0),
..default()
},
XRInteractable,
XRInteractableState::default(),
Grabbable,
Touched(false),
));
}

fn spawn_controllers_example(mut commands: Commands) {
Expand All @@ -74,12 +111,99 @@ fn spawn_controllers_example(mut commands: Commands) {
OpenXRController,
OpenXRTracker,
SpatialBundle::default(),
XRRayInteractor,
AimPose(Transform::default()),
XRInteractorState::default(),
));
//right hand
commands.spawn((
OpenXRRightController,
OpenXRController,
OpenXRTracker,
SpatialBundle::default(),
XRDirectInteractor,
XRInteractorState::default(),
));
}

fn prototype_interaction_input(
oculus_controller: Res<OculusController>,
frame_state: Res<XrFrameState>,
xr_input: Res<XrInput>,
instance: Res<XrInstance>,
session: Res<XrSession>,
mut right_interactor_query: Query<
(&mut XRInteractorState),
(
With<XRDirectInteractor>,
With<OpenXRRightController>,
Without<OpenXRLeftController>,
),
>,
mut left_interactor_query: Query<
(&mut XRInteractorState),
(
With<XRRayInteractor>,
With<OpenXRLeftController>,
Without<OpenXRRightController>,
),
>,
) {
//lock frame
let frame_state = *frame_state.lock().unwrap();
//get controller
let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
//get controller triggers
let left_trigger = controller.trigger(Hand::Left);
let right_trigger = controller.trigger(Hand::Right);
//get the interactors and do state stuff
let mut left_state = left_interactor_query.single_mut();
if left_trigger > 0.8 {
*left_state = XRInteractorState::Selecting;
} else {
*left_state = XRInteractorState::Idle;
}
let mut right_state = right_interactor_query.single_mut();
if right_trigger > 0.8 {
*right_state = XRInteractorState::Selecting;
} else {
*right_state = XRInteractorState::Idle;
}
}

#[derive(Component)]
pub struct Grabbable;

pub fn update_grabbables(
mut events: EventReader<InteractionEvent>,
mut grabbable_query: Query<(&mut Transform, With<Grabbable>, Without<XRDirectInteractor>)>,
interactor_query: Query<(&GlobalTransform, &XRInteractorState, Without<Grabbable>)>,
) {
//so basically the idea is to try all the events?
for event in events.read() {
// info!("some event");
match grabbable_query.get_mut(event.interactable) {
Ok(mut grabbable_transform) => {
// info!("we got a grabbable");
//now we need the location of our interactor
match interactor_query.get(event.interactor) {
Ok(interactor_transform) => {
match interactor_transform.1 {
XRInteractorState::Idle => (),
XRInteractorState::Selecting => {
// info!("its a direct interactor?");
*grabbable_transform.0 = interactor_transform.0.compute_transform();
}
}
}
Err(_) => {
// info!("not a direct interactor")
}
}
}
Err(_) => {
// info!("not a grabbable?")
}
}
}
}
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