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  1. GPUSorting GPUSorting Public

    State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

    Cuda 145 9

  2. GPUPrefixSums GPUPrefixSums Public

    A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

    C++ 92 5