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<h1 id="sample-markdown">Sample Markdown</h1>
<p>This is some basic, sample markdown.
<img src="https://img.shields.io/badge/Unity-v2020-orange" alt="Unity2020 Badge">
<img src="https://img.shields.io/badge/C-%23-blue" alt="C# Badge">
<img src="https://img.shields.io/badge/License-Baponkar%20License-red" alt="License">
<img src="https://img.shields.io/github/issues/baponkar/Third-Person-Shooter-With-Shooter-AI" alt="IssueBadge">
<img src="https://img.shields.io/github/forks/baponkar/Third-Person-Shooter-With-Shooter-AI" alt="ForksBadge">
<img src="https://img.shields.io/github/stars/baponkar/Third-Person-Shooter-With-Shooter-AI" alt="StarsBadge">
<img src="https://img.shields.io/github/sponsors/baponkar" alt="Donation Badge">
<img src="https://img.shields.io/badge/Copyright-baponkar-orange" alt="Copyright Badge"></p>
<p><img src="Recordings/banner.png" alt="ScreenShot1"></p>
<h1 id="third-person-shooter-player-with-shooter-ai-npc-">Third Person Shooter Player With Shooter AI(NPC)</h1>
<h2 id="description-a-third-person-shooting-player-with-three-weapon-and-a-npc-shooter-this-unity-packages-have-some-dependency-you-need-to-download-and-imported-inside-of-this-unity-project-s-asset-folder-where-only-one-have-external-asset-a-mixamo-character-and-animations-you-are-requested-to-download-and-put-all-the-dependency-in-your-project-otherwise-it-may-not-work-properly-see-demo">Description : A Third Person Shooting Player with three weapon and a NPC shooter.This unity packages have some dependency. You need to download and imported inside of this unity project&#39;s Asset folder.Where only one have external asset a mixamo character and animations.You are requested to download and put all the dependency in your project otherwise it may not work properly.See Demo</h2>
<ol>
<li><p><a href="https://www.youtube.com/watch?v=D0Iv-NGmIcg">1.0.0</a></p>
</li>
<li><p><a href="https://www.youtube.com/watch?v=nowBHY_60OA">1.1.0</a></p>
</li>
<li><p><a href="https://www.youtube.com/watch?v=M79GJ6gpJvA&amp;t=23s">1.1.1</a></p>
</li>
<li><p><a href="https://youtu.be/dSjZmPRB1yg">1.2.2</a></p>
</li>
</ol>
<h2 id="play-demo-game-https-baponkar-github-io-demo-game-play-">Play <a href="https://baponkar.github.io/Demo-Game-Play/">Demo Game</a></h2>
<h2 id="contents-">Contents :</h2>
<ul>
<li>[x] Third Person Shooter Player(Locomotion with Jump,shoot,reload,weapon change)</li>
<li>[x] First Person Shooter Player</li>
<li>[x] Cross Platform Control</li>
<li>[ ] Multiple AI</li>
<li>[ ] AI take cover and Hide ability!</li>
<li>[x] Mini Map</li>
<li>[x] Shooter Navmesh AI with different state(Patrol,Find Weapon,Find Target,Death,Attack,ChaseTarget)</li>
<li>[x] Three Raycast Weapon(Pistol,Rifle,Sniper)</li>
<li>[x] Four Demo Scene</li>
<li>[x] Weapon Pickup for player and AI</li>
<li>[x] Demo Scene</li>
</ul>
<p>See project <a href="https://www.youtube.com/watch?v=D0Iv-NGmIcg">YT Demo</a> Video in YouTube.</p>
<p>See Using project [Doc] Video in YouTube.</p>
<h2 id="screenshots">Screenshots</h2>
<p><img src="Recordings/Screenshot01.png" alt="ScreenShot1">
<img src="Recordings/Screenshot02.png" alt="ScreenShot2">
<img src="Recordings/Screenshot03.png" alt="ScreenShot3"></p>
<h2 id="dependent-packages-">Dependent Packages :</h2>
<hr>
<ul>
<li>Unity Asset Store Packages</li>
<li><a href="https://github.com/Unity-Technologies/Standard-Assets-Characters">Standard Asset Character</a></li>
<li><a href="https://assetstore.unity.com/packages/3d/props/guns/awp-sniper-96523">AWP SNIPER</a></li>
<li><a href="https://assetstore.unity.com/packages/essentials/tutorial-projects/unity-particle-pack-127325#reviews">Unity Particle Pack</a></li>
<li><a href="https://assetstore.unity.com/packages/3d/props/weapons/m9-knife-7597#description">M9 Knife</a></li>
<li><a href="https://assetstore.unity.com/packages/3d/props/guns/pbr-pistol-33838">[PBR] Pistol</a></li>
<li><a href="https://assetstore.unity.com/packages/3d/props/guns/rifle-25668">Rifle</a></li>
<li><a href="https://assetstore.unity.Recordercom/packages/3d/fps-grenade-model-textures-63667#description">FPS Grenade</a></li>
</ul>
<hr>
<ul>
<li>Unity Registry Store Assets</li>
<li><a href="https://docs.unity3d.com/Packages/com.unity.cinemachine@2.3/manual/index.html">Cinemachine</a></li>
<li><a href="https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.0/manual/index.html">Animation Rigging</a></li>
</ul>
<hr>
<ul>
<li>External packages</li>
<li>SWAT Character</li>
<li><a href="https://www/mixamo.com">Mixamo</a> </li>
</ul>
<hr>
<ul>
<li>Sounds and Effects</li>
<li><a href="https://pixabay.com/sound-effects/">Pixabay</a></li>
</ul>
<hr>
<ul>
<li>YT Video Tutorials</li>
<li><a href="https://www.youtube.com/c/TheKiwiCoder">Kiwi Coder</a></li>
<li><a href="https://www.youtube.com/results?search_query=brackeys">Brackeys</a></li>
</ul>
<hr>
<h2 id="info">Info</h2>
<ol>
<li>Project Name - Third Person Shooter Player</li>
<li>Used Unity Version to build this project - 2020.15f2</li>
<li>Developer Name : <a href="https://github.com/baponkar">baponkar</a></li>
<li>Social Site : <img src="https://img.shields.io/twitter/follow/kar_bapon?style=social" alt="twittwr badge"></li>
<li>Contact for Support : gamingjam60@gmail.com</li>
<li>Build Date : 07-07-2022</li>
<li><del>Last Updated : 09-10-2022</del></li>
</ol>
<hr>
<p><a href="LICENSE.md">LICENSE</a></p>
<h2 id="doc">Doc</h2>
<p>Need to create Layers :</p>
<p><img src="Recordings/layers.png" alt="Layers"></p>
<p>Need to create Tags : </p>
<p><img src="Recordings/tags.png" alt="Tags"></p>
<p>Need to assign &quot;Character&quot; Layer to the layers of Player(swat@T-Pose) and _AI_SWAT prefabs.
Need to assign &quot;Pickup&quot; Layer to the all Pickups prefabs.
Need to assign &quot;Minimap&quot; Layer to the minimap prefab.
Need to assign &quot;UI&quot; Layer to the all UI elements.
Need to assign &quot;Everything&quot; Layer to the AudioControl script which attached to the player prefab child object.</p>
<pre><code class="lang-diff">+ Now <span class="hljs-keyword">if</span> you want NPC will attack only <span class="hljs-built_in">to</span> <span class="hljs-keyword">the</span> Player <span class="hljs-keyword">not</span> <span class="hljs-built_in">to</span> <span class="hljs-keyword">each</span> other
</code></pre>
<pre><code class="lang-diff">- then you need to <span class="hljs-keyword">create</span> **Player** layer <span class="hljs-keyword">and</span> <span class="hljs-keyword">select</span> <span class="hljs-keyword">to</span> the *swat@T-Pose* which <span class="hljs-keyword">is</span> a <span class="hljs-keyword">child</span> <span class="hljs-keyword">object</span> <span class="hljs-keyword">of</span> **_TPS_Player** Prefab.
- <span class="hljs-keyword">After</span> that <span class="hljs-keyword">change</span> layer <span class="hljs-keyword">of</span> AiVisonSensor which <span class="hljs-keyword">is</span> attached <span class="hljs-keyword">to</span> the _AI_SWAT Prefab <span class="hljs-keyword">with</span> **Player** <span class="hljs-keyword">and</span> **Pickup**.
- <span class="hljs-keyword">Then</span> <span class="hljs-keyword">change</span> <span class="hljs-number">35</span>th line <span class="hljs-keyword">of</span> **AiSensoryMemory.cs** script <span class="hljs-keyword">with</span>
</code></pre>
<pre><code class="lang-diff"> ! <span class="hljs-built_in">int</span> targets = sensor.<span class="hljs-built_in">Filter</span>(characters, <span class="hljs-string">"Player"</span>);
</code></pre>
<h2 id="second-heading">Second Heading</h2>
<ul>
<li>Unordered lists, and:<ol>
<li>One</li>
<li>Two</li>
<li>Three</li>
</ol>
</li>
<li>More</li>
</ul>
<blockquote>
<p>Blockquote</p>
</blockquote>
<p>And <strong>bold</strong>, <em>italics</em>, and even <em>italics and later <strong>bold</strong></em>. Even <del>strikethrough</del>. <a href="https://markdowntohtml.com">A link</a> to somewhere.</p>
<p>And code highlighting:</p>
<pre><code class="lang-js"><span class="hljs-keyword">var</span> foo = <span class="hljs-string">'bar'</span>;

<span class="hljs-function"><span class="hljs-keyword">function</span> <span class="hljs-title">baz</span><span class="hljs-params">(s)</span> </span>{
<span class="hljs-keyword">return</span> foo + <span class="hljs-string">':'</span> + s;
}
</code></pre>
<p>Or inline code like <code>var foo = &#39;bar&#39;;</code>.</p>
<p>Or an image of bears</p>
<p><img src="http://placebear.com/200/200" alt="bears"></p>
<p>The end ...</p>

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