The Game Object Database is a C++ application that utilizes Boost and QT to provide a user the ability to graphically modify a database. The current data implementation is that of a video game; it was originally intended to save data associate with such a game. Nevertheless, it could be used for manipulating and storing any data a user may find relevant. The directory contents are in disarray because of the way Visual Studio likes to store its projects. Eventually, I would like to get away from using this IDE, and instead use something more primitive like make.
Since this was my first-ever program written in C++, I had the great experience to be directly manipulating memory. Getting used to pointers, dereferencing, using addresses, and other C constructs was difficult at first, but now it is the way I prefer to code. I'm really glad I chose to write this program in C++. It's now my favorite language. Also, I must mention, that QT is the absolute best GUI maker for any platform that I've ever used. If I ever need to create another GUI, and I will, it will be in QT.