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Fix `mesh2d_manual` example from changes in #13069. ``` wgpu error: Validation Error Caused by: In RenderPass::end In a set_pipeline command Render pipeline targets are incompatible with render pass Incompatible depth-stencil attachment format: the RenderPass uses a texture with format Some(Depth32Float) but the RenderPipeline with 'colored_mesh2d_pipeline' label uses an attachment with format None ```
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