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Have WindowPosition::Centered take scale_factor_override into account (…
…#13949) # Objective Fixes #8916 My game has a low resolution pixel art style, and I use `.with_scale_factor_override()` to make the window larger. `WindowPosition::Centered` doesn't work for me. ## Solution If `scale_factor_override` is set, use that over `monitor.scale_factor` ## Testing Tested on Windows 11 with an Nvidia GPU: ### Main ![image](https://github.com/bevyengine/bevy/assets/3324533/5f9ae90e-b65a-48d9-b601-117df8f08a28) ### This PR ![image](https://github.com/bevyengine/bevy/assets/3324533/cd860611-7b6a-4ae5-b690-28d9ba8ea6ad)
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