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mesh2d_manual example doesn't render correctly #15847

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rparrett opened this issue Oct 11, 2024 · 3 comments · May be fixed by #15862
Open

mesh2d_manual example doesn't render correctly #15847

rparrett opened this issue Oct 11, 2024 · 3 comments · May be fixed by #15862
Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong

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@rparrett
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rparrett commented Oct 11, 2024

Bevy version

main, since #15524

Relevant system information

SystemInfo { os: "MacOS 14.5 ", kernel: "23.5.0", cpu: "Apple M1 Max", core_count: "10", memory: "64.0 GiB" }
AdapterInfo { name: "Apple M1 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }

Also tested win11+4080

What you did

cargo run --example mesh2d_manual

What went wrong

Example should display a yellow star. But instead it displays some wispy blue lines.

@rparrett rparrett added C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled labels Oct 11, 2024
@LiamGallagher737 LiamGallagher737 added A-Rendering Drawing game state to the screen S-Needs-Investigation This issue requires detective work to figure out what's going wrong and removed S-Needs-Triage This issue needs to be labelled labels Oct 11, 2024
@LiamGallagher737
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Same issue on Linux

@awtterpip
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awtterpip commented Oct 11, 2024

i have isolated the commit that caused this issue. its because of the commit 54006b1 merged in PR #15524. so it seems the issue is because of improper migration of the mesh2d_manual example to the new system

@awtterpip awtterpip linked a pull request Oct 12, 2024 that will close this issue
@awtterpip
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should be fixed with that pr

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Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
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3 participants