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Respect DownLevel flag for Cube Array Textures for point_light_shadow_map_array_texture_view. #12849
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Respect DownLevel flag for Cube Array Textures for point_light_shadow_map_array_texture_view. #12849
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ecd000f
Use downlevel flags to identify need for CubeArray textures
d27fab8
Keep features array empty for WGPU
2bcb006
Fix CI errors
1d369cf
Re-export wgpu::DownlevelFlags from bevy_render
2e9876d
Formatting
de7b595
Merge remote-tracking branch 'upstream/main' into respect-downlevel-f…
254fcb3
Merge fixes
b4c793d
Formatting
3b442ea
Fix CI errors
c841d72
Merge branch 'main' into respect-downlevel-flag-cube-array-texture
sampettersson a164df5
Merge branch 'main' into respect-downlevel-flag-cube-array-texture
sampettersson a8baafd
Fix WebGL2 not picking the correct texture formats
75a4296
Fix warnings
01b5f88
Update descriptor according to PR feedback
5f3e4a3
Merge branch 'main' into respect-downlevel-flag-cube-array-texture
sampettersson ccd5e8c
Merge branch 'main' into respect-downlevel-flag-cube-array-texture
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Started to fail compilation after merging in main, I think it was due to many arguments tripping the compiler out:
Easiest way around it I could find was to merge these two locals into a container struct.