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Honor mesh-light interaction mediation for “low” render layers #15042
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2a8cb50
Enable mesh-light interaction control via render layers
coreh e20312a
Add `render_layers` example
coreh 8c51bb2
Rename `bits_u16()` to `bits_u16_lossy()`
coreh 45cb5fd
Add constant and improve explanation
coreh 9fb8932
Add test to make sure constant is kept in sync
coreh 12e5380
Rename `bits_u16_lossy()` to `bits_compact_lossy()`
coreh 9fc7c38
Fix link in documentation comment
coreh e6723af
Update README.md in examples folder
coreh 9747534
Add missing `MeshUniform::new()` argument
coreh ea86bb8
Import instead of qualifying `size_of_val`
coreh 31e0d1b
Replace `.map()`/`.clone()` with `.cloned()`
coreh 7bc5552
Add note about packing render layers into high bits
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I know the code is pretty self evidence but it might be nice to leave a breadcrumb here for future readers (e.g., something like "these aren't flags, but are using the extra space").