bevy_pbr: Make choosing of diffuse indirect lighting explicit. #15093
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Objective
Make choosing of diffuse indirect lighting explicit, instead of using numerical conditions like
all(indirect_light == vec3(0.0f))
, as using that may lead to unwanted light leakage.Solution
Use an explicit
found_diffuse_indirect
condition to indicate the found indirect lighting source.Testing
I have tested examples
lightmaps
,irradiance_volumes
andreflection_probes
, there are no visual changes. For further testing, consider a "cave" scene with lightmaps and irradiance volumes. In the cave there are some purly dark occluded area, those dark area will sample the irradiance volume, and that is easy to leak light.