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Change OSB2 class to OSB, a leftover from migrating. Added difference…
…s from original OSBExtract to README.
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/.vs |
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## OSBExtract | ||
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A fork from the original [OSBExtract](https://github.com/nickworonekin/OSBExtract) by [Nick Woronekin](https://github.com/nickworonekin) | ||
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A tool for extracting OSB archives from Dreamcast games. Can also extract OSBs from MLT files, and convert P04 and P16 files to WAV. | ||
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## Usage | ||
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`OSBExtract <file or directory>` | ||
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## Differences | ||
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- OSB files now have their data extracted in a dnyamic way. | ||
- AMKR, NITS, PALP, EMUN, IPTC, RPCE, and ETTX metadata are successfully skipped during extraction. | ||
- PCM class has been completely rewritten to allow customized attributes if needed. | ||
- This will be useful in case OSB data is found to have different encodings, such as a different sample rate. | ||
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## Game Support List: | ||
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- Puyo Puyo~n - 100% | ||
- Puyo Puyo~n - 100% | ||
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## Games With Issues: | ||
- Most games | ||
- Extracted audio isn't the correct speed | ||
- Illbleed | ||
- Seaman | ||
- Some audio is handled incorrectly. | ||
- Jet Set Radio | ||
- Some audio is handled incorrectly. | ||
- Most games | ||
- Extracted audio isn't the correct speed | ||
- Illbleed | ||
- Seaman | ||
- Some audio is handled incorrectly. | ||
- Jet Set Radio | ||
- Some audio is handled incorrectly. | ||
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## To Do: | ||
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- Figure out proper parsing of MLT header data | ||
- Figure out unknown ADPCM flag meanings | ||
- Possibly use [ADPCM by andyroodee](https://github.com/andyroodee/ADPCM) for conversion instead of builtin. | ||
- See if possible enchancements/documentation exist to improve current codebase in the [OSBExtractJSR](https://github.com/LTSophia/OSBExtractJSR) fork. | ||
- Figure out proper parsing of MLT header data | ||
- Figure out unknown ADPCM flag meanings | ||
- Possibly use [ADPCM by andyroodee](https://github.com/andyroodee/ADPCM) for conversion instead of builtin. |