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During mid to endgame, when you grow in size, I find it a bit tedious to micromanage every different offices you can have. So during my last playthrough I though of this solution : a new "support" role, the office manager.
I imagined it as follow :
Need to be put in the office that will be automated ;
Can only do specific type of game genre (that can be a xp thing, e.g. you recruit someone that can do only 1 game topic and unlock new one after X games produced) ;
Can't do multi offices project (except when the player choose the office manually, e.g. to work on a new engine).
How this would work when you recruit one :
You assign him to an office ;
You then select the game genre he will handle and the game topics he will be working on ;
With a clickable box, you choose : if the name will be randomly choosen, if a game report should be done, the engine he will be working with (possibly to add an option with "the latest"), the console, ... ;
Then he will base the sliders and engine function based on the latest configuration used (if the player never made this kind of game, then you will need to do it for the first one)
A production malus for the first game produced ;
For this, I'm still conflicted if the game creation page should be automated or not (choosing the name, engine, accountant...)
Best,
Tony
The text was updated successfully, but these errors were encountered:
During mid to endgame, when you grow in size, I find it a bit tedious to micromanage every different offices you can have. So during my last playthrough I though of this solution : a new "support" role, the office manager.
I imagined it as follow :
How this would work when you recruit one :
For this, I'm still conflicted if the game creation page should be automated or not (choosing the name, engine, accountant...)
Best,
Tony
The text was updated successfully, but these errors were encountered: