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Would be useful to have a simple interface for getting a single-time snapshot at a target population size #94
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sclamons
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Lineages
Issues pertaining to bioscrape lineages
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Mar 18, 2021
This is similar to simulating with a population controlled chemostat (something I very much want to implement) - not particularly hard, but would require a whole new lineage simulation loop. |
Yes! Chemostat would be nice. I've been "simulating" this by running a
bunch of independent single-cell lineages, which feels like I'm throwing
away half of my work and can't simulate evolution.
…On Sat, Apr 3, 2021 at 1:53 PM William Poole ***@***.***> wrote:
This is similar to simulating with a population controlled chemostat
(something I very much want to implement) - not particularly hard, but
would require a whole new lineage simulation loop.
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I can walk you through how to implement this if you want to get inside a simulation loop - or I could just do it. It is pretty easy. |
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Use case: I have a control circuit. I've already verified (or don't care about) how it behaves dynamically. I want to see what kind of stationary distribution it leads to, ideally with low overhead, so I only care about state once the lineage has reached some large number of cells.
What I have to do currently:
*What I would like to be able to do:
Alternatively, could set an approximate amount of real time to simulate for, something like "run this for fifteen minutes and give me what you have".
Would this be practical? Could it run significantly faster/with less memory than a standard SimulateCellLineage?
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