I'm a physics and mathematics graduate with a bent for computing in constant pursuit of mastery over the machine at all levels of abstraction. I'm also a big-time fanboy of robust, scalable engineering and fast execution speeds.
I previously worked on:
- hacking together methods and tools for computational physics in neutrino phenomenology.
- building systems and AI for robotics in AgTech and automated precision agriculture.
I'm currently working on building, maintaining, and improving tools and systems that make IT Observability easy.
I started writing code and tinkering with systems as a hobby over a decade ago, beginning my career as a scripter/modder for the GTA series of video games. These days, I spend my time recreationally hopping between
- quantum information & computing
- numerical methods & analysis
- scientific computing
- data science & data engineering
- AI/ML/DL/CV/NLP
- robotics & automation
- web, mobile, & desktop development
- game development
- systems engineering
- IT & network engineering
- computation theory
- programming language design & type theory
- devops & infrastructure design
in no particular order.
Find me tinkering at
- bkataru's workshop
- bkataru's recreations
- bkataru's experiments
- bkataru's playgrounds
- bkataru's forks
Check out The Impulses Project, my love letter to the field of software engineering.