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Rebrand misc\dist\linux and remaining Android log (#188)
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jss2a98aj authored Dec 13, 2024
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<id>app.blazium.Godot</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license>MIT</project_license>
<name>Godot Engine</name>
<name>Blazium Engine</name>
<summary>Multi-platform 2D and 3D game engine with a feature-rich editor</summary>
​<launchable type="desktop-id">app.blazium.Godot.desktop</launchable>
<description>
<p>
Godot is an advanced, feature-packed, multi-platform 2D and 3D game
Blazium is an advanced, feature-packed, multi-platform 2D and 3D game
engine. It provides a huge set of common tools, so you can just focus on
making your game without reinventing the wheel.
</p>
<p>
Godot is completely free and open source under the very permissive MIT
Blazium is completely free and open source under the very permissive MIT
license. No strings attached, no royalties, nothing. Your game is yours,
down to the last line of engine code.
</p>
</description>
<screenshots>
<screenshot type="default" width="1330" height="720">
<caption>3D project loaded in the Godot Engine editor</caption>
<image>https://download.tuxfamily.org/godotengine/media/screenshots/editor_3d_fracteed-720p.jpg</image>
<screenshot type="default" width="1920" height="1018">
<caption>3D project loaded in the Blazium Engine editor</caption>
<image>https://cdn.blazium.app/BlaziumEditor.jpg</image>
</screenshot>
</screenshots>
<url type="homepage">https://godotengine.org</url>
<url type="homepage">https://blazium.app</url>
<url type="bugtracker">https://github.com/blazium-engine/blazium/issues</url>
<url type="faq">https://docs.blazium.app/about/faq.html</url>
<url type="help">https://docs.blazium.app</url>
<url type="donation">https://chat.blazium.app</url>
<url type="translate">https://hosted.weblate.org/projects/godot-engine/godot</url>
<developer_name>The Godot Engine Community</developer_name>
<update_contact>akien_at_godotengine_dot_org</update_contact>
<!-- <url type="donation">https://chat.blazium.app</url> -->
<!-- <url type="translate">https://hosted.weblate.org/projects/godot-engine/godot</url> -->
<developer_name>The Blazium Engine Community</developer_name>
<update_contact>randolph_at_divine_dot_games</update_contact>
</component>
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[Desktop Entry]
Name=Godot Engine
Name=Blazium Engine
GenericName=Libre game engine
GenericName[el]=Ελεύθερη μηχανή παιχνιδιού
GenericName[fr]=Moteur de jeu libre
Expand All @@ -10,11 +10,11 @@ Comment[el]=2D και 3D μηχανή παιχνιδιού πολλαπλών π
Comment[fr]=Moteur de jeu 2D et 3D multiplateforme avec un éditeur riche en fonctionnalités
Comment[nl]=Multi-platform 2D- en 3d-game-engine met een veelzijdige editor
Comment[zh_CN]=多平台 2D 和 3D 游戏引擎,带有功能丰富的编辑器
Exec=godot %f
Icon=godot
Exec=blazium %f
Icon=blazium
Terminal=false
PrefersNonDefaultGPU=true
Type=Application
MimeType=application/x-godot-project;
MimeType=application/x-blazium-project;
Categories=Development;IDE;
StartupWMClass=Godot
StartupWMClass=Blazium
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@@ -1,31 +1,31 @@
<?xml version="1.0"?>
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
<mime-type type="application/x-godot-project">
<comment>Godot Engine project</comment>
<mime-type type="application/x-blazium-project">
<comment>Blazium Engine project</comment>
<sub-class-of type="text/plain"/>
<icon name="x-godot-project"/>
<icon name="x-blazium-project"/>
<glob pattern="project.godot"/>
</mime-type>

<mime-type type="application/x-godot-resource">
<comment>Godot Engine resource</comment>
<icon name="x-godot-resource"/>
<mime-type type="application/x-blazium-resource">
<comment>Blazium Engine resource</comment>
<icon name="x-blazium-resource"/>
<glob pattern="*.res"/>
<glob pattern="*.tres"/>
</mime-type>

<mime-type type="application/x-godot-scene">
<comment>Godot Engine scene</comment>
<icon name="x-godot-scene"/>
<mime-type type="application/x-blazium-scene">
<comment>Blazium Engine scene</comment>
<icon name="x-blazium-scene"/>
<glob pattern="*.scn"/>
<glob pattern="*.tscn"/>
<glob pattern="*.escn"/>
</mime-type>

<mime-type type="application/x-godot-shader">
<comment>Godot Engine shader</comment>
<comment>Blazium Engine shader</comment>
<sub-class-of type="text/plain"/>
<icon name="x-godot-shader"/>
<icon name="x-blazium-shader"/>
<glob pattern="*.gdshader"/>
</mime-type>

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34 changes: 17 additions & 17 deletions misc/dist/linux/godot.6 → misc/dist/linux/blazium.6
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.TH GODOT "6" "January 2020" "godot 4.0" "Games"
.TH BLAZIUM "6" "October 2024" "blazium 0.2" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
blazium \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
.B godot
.B blazium
[\fI\,options\/\fR] [path to scene or 'project.godot' file]
.SH DESCRIPTION
Godot Engine is an advanced, feature\-packed, multi\-platform 2D and 3D game
Blazium Engine is an advanced, feature\-packed, multi\-platform 2D and 3D game
engine.
.br
It provides a huge set of common tools, so you can just focus on making
Expand Down Expand Up @@ -166,38 +166,38 @@ Build the scripting solutions (e.g. for C# projects). Implies \-\-editor and req
Generate GDExtension header file 'gdextension_interface.h' in the current folder. This file is the base file required to implement a GDExtension.
.TP
\fB\-\-dump\-extension\-api\fR
Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.
Generate JSON dump of the Godot/Blazium API for GDExtension bindings named 'extension_api.json' in the current folder.
.TP
\fB\-\-test\fR <test>
Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'ordered_hash_map', 'astar').
.SH FILES
XDG_DATA_CONFIG/godot/ or ~/.config/godot/
XDG_DATA_CONFIG/blazium/ or ~/.config/blazium/
.RS
User\-specific configuration folder, contains persistent editor settings, script and text editor templates and projects metadata.
.RE
XDG_DATA_HOME/godot/ or ~/.local/share/godot/
XDG_DATA_HOME/blazium/ or ~/.local/share/blazium/
.RS
Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path), as well as export templates.
Contains the default configuration and user data folders for Blazium\-made games (\fIuser://\fR path), as well as export templates.
.RE
XDG_DATA_CACHE/godot/ or ~/.cache/godot/
XDG_DATA_CACHE/blazium/ or ~/.cache/blazium/
.RS
Cache folder for generated thumbnails and scene previews, as well as temporary location for downloads.
.RE
/usr/share/doc/godot/
/usr/share/doc/blazium/
.RS
Additional documentation files.
.RE
/usr/share/licenses/godot/
/usr/share/licenses/blazium/
.RS
Detailed licensing information.
.RE
.SH "SEE ALSO"
See the project website at \fIhttps://godotengine.org\fR and the source
code repository at \fIhttps://github.com/godotengine/godot\fR for more details.
See the project website at \fIhttps://blazium.app\fR and the source
code repository at \fIhttps://github.com/blazium-engine/blazium\fR for more details.
.SH BUGS
Godot Engine is a free and open source project and welcomes any kind of
Blazium Engine is a free and open source project and welcomes any kind of
contributions. In particular, you can report issues or make suggestions on
Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR.
Blazium's issue tracker at \fIhttps://github.com/blazium-engine/blazium/issues\fR.
.SH AUTHOR
Man page written by Rémi Verschelde <remi@godotengine.org> on behalf of the
Godot Engine development team.
Man page originally written by Rémi Verschelde on behalf of the
Godot Engine development team. Modified by the Blazium Engine development team.
2 changes: 1 addition & 1 deletion platform/android/os_android.cpp
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Expand Up @@ -72,7 +72,7 @@ String _remove_symlink(const String &dir) {
class AndroidLogger : public Logger {
public:
virtual void logv(const char *p_format, va_list p_list, bool p_err) {
__android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
__android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "blazium", p_format, p_list);
}

virtual ~AndroidLogger() {}
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