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Fix running blazium on blocked GPUs. #171
Fix running blazium on blocked GPUs. #171
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Those files are changing a lot, and I compare the godot master to blazium so i be able to see all the changes, we can update the authors file from 4.4 before we release to make sure we are crediting the contributers properly. |
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…D projects if not supported.
…d in the editor system info.
Before it was a bit unclear on what was happening, since a display server has to fail to fall back and so the user would be left with an error _and_ a (hopefully) running game. Should make the experience more pleasant on Linux/BSD now that we have two display servers.
Before, they would always complain even if there was no attempt at initializing them (e.g. because there's no X11 display). While we're at it, this patch also adds a specific message for OpenGL ES and rewords "OpenGLES" to "OpenGL ES" in an error, for consistency (AFAIK we either say "GLES" or "OpenGL ES").
This brings it to parity with the X11 backend.
Godot checks if there's Vulkan or GLES3 support. If no support is found, it shows an error message. However the code for this error message is left out when building with opengl3=no
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Reviewed and removed the RenderingContextDriverMetal
from display_driver_macos.mm
.
@jss2a98aj Thank You for helping and many thanks to the authors of the commits ^
Patch from godot 4.4.