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Manual
Capture camera image and save to a specified path.
- Go to Package Manager window via
Window/Package Manager
- Click the add button in the status bar
- Select Add package from git URL from the add menu
- Fill the git URL with https://github.com/blightue/UnityCameraImageCapture.git and click Add
- Download and unzip the source code to your disk
- Go to Package Manager window via
Window/Package Manager
- Click the add button in the status bar
- Select Add package from disk from the add menu
- Select the package.json file in the unzipped folder
Recommend use component Capture with config
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Add component
CameraImageCapture
to aGameObject
viaCamera Image Capture/CameraImageCapture
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Config
CameraImageCapture
value in the Inspector.-
Target Camera : Target camera for capture
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File Name : The name of captured image file
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Export folder : The folder for the captured image file.
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Image serialized : Is the image file name serialized. If set to true, the file name will be [fileName]-0.jpg [fileName]-1.jpg ...
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Is Log Capture : Is log capture information when image captured
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Write type :
- Main Thread: Write the file in main thread. It will block the main thread
- Async: Write the file asynchronous. Caution use this type in MonoBehavior.Update() function
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Image format : PNG JPG TGA
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Is Override Camera Resolution : False to set your own image resolution. Image will follow target camera FOV Axis
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Click Capture and save button for capturing
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Assign the
CameraImageCapture
component in your code -
Call
CameraImageCapture.CaptureAndSaveImage()
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CameraImageCapture
fields can changed during runtimeCode Sample
using SuiSuiShou.CIC.Core;
using UnityEngine;
public class SampleScript : MonoBehaviour
{
public CameraImageCapture cic;
private void Start()
{
cic.FileName = "Sample";
cic.ImageResolution = new Vector2Int(1920, 1080);
}
private void Update()
{
cic.CaptureAndSaveImage();
}
}