Releases: blueSparrow2000/blackout_deathmatch
[beta] Tutorial map added!
You can play tutorial map now!
Then select other map in the backend.js file to play other maps.
[beta] AI's move becomes more unpredictable
Zombies will also move in normal directions towards the player to dodge bullets.
Be aware of the slow bullet speed!
Almost done for publishing complete version! (not a pre-release)
- Lynx bullet speed changed 38 -> 60 / Lynx fires two bullets at once
[beta] Dash!
You can now use dash!
Press 'E' to dash towards a mouse direction. Dash is recharged when you get a kill, charging upto one.
Also, you can use scroll to shift through inventory slots.
Added remaining kills!
[beta] Look ahead!
Press shift to scope look ahead!
Now you can snipe from far away!
- Gun ranges are increased & bullet speed adjusted (faster)
- Press v key to see the range of the holding gun!
[beta] New features
Airstrike: Added emergency cover airdrop
Consumable: Added adrenaline & drink
Armor: anti-blast & turtle
Lynx: penetration sniper (can get from airdrop)
Shock wave is now penetrated
Inventory selection now displayed!
Added Gun recoil effect
[beta] Smooth vehicle movement
b1.152 raed
[beta] Throwables!
Throwables are now available!
- grenade
- smoke grenade
- flash
Held items are now shown
- consumable
- placeable
- throwable
[beta] Blood Particles!
When enemy/player is hit by a projectile, blood particle appears!
WARNING: This feature is not tested in the client PC condition. Hence it may be slow for other PC.
You may turn off the blood particles in the server side (also improves server side performance) or client side (only improve client side performance).
[beta] PINGS!
WARNING: this may slow down the performance!
Now you can make a ping and shoot!
You can place a ping by clicking on the minimap (while pressing g)
Ping will decay after 9 seconds when not looking into the minimap.
[beta] Balance patch
Added Deagle
USAS12 now shoots explosive ammo
Advanced kill log
Some balance patches