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Oss release 28.0.0-rc4 created 2023-11-28-12-52 (#115)
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see CHANGELOG.md for details

Original commit sha: f1a8606a9ede8e9e17ab67e85eb9edb5b2bf80bb

Co-authored-by: Ramses Tech User <94632088+ramses-tech-user@users.noreply.github.com>
Co-authored-by: Daniel Haas <25718295+bojackHaasman@users.noreply.github.com>
Co-authored-by: Mirko Sova <64351017+smirko-dev@users.noreply.github.com>
Co-authored-by: Violin Yanev <violinyanev@users.noreply.github.com>
Co-authored-by: Carsten Rohn <710234+delyas@users.noreply.github.com>
Co-authored-by: Tobias Hammer <tohammer@users.noreply.github.com>
Co-authored-by: Bernhard Kisslinger <65217745+bkisslinger@users.noreply.github.com>
Co-authored-by: Martin Veith <3490591+veithm@users.noreply.github.com>
Co-authored-by: Jonathan Conrad <833168+jcsneaker@users.noreply.github.com>
Co-authored-by: Mohamed Sharaf-El-Deen <769940+mohhsharaf@users.noreply.github.com>
Co-authored-by: Markus Keppler <92277233+markuskeppler@users.noreply.github.com>
Co-authored-by: Chan Tong Yan <4199832+imyumichan@users.noreply.github.com>
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8 changes: 8 additions & 0 deletions CHANGELOG.md
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@@ -1,5 +1,13 @@
# Ramses Changelog

28.0.0-rc4
-------------------
### Changed <a name=28.0.0-rc4.Changed></a>
- `ArrayResource` and `ArrayBuffer` use `size_t` instead of `uint32_t` for number of elements for consistency with other API and STL

### Fixed <a name=28.0.0-rc4.Fixed></a>
- Fixed abort() with trace logs enabled and API calls containing strings with format string characters ("{}")

28.0.0-rc3
-------------------
### Added <a name=28.0.0-rc3.Added></a>
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2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -11,7 +11,7 @@ CMAKE_MINIMUM_REQUIRED(VERSION 3.13)
set(RAMSES_VERSION_MAJOR 28)
set(RAMSES_VERSION_MINOR 0)
set(RAMSES_VERSION_PATCH 0)
set(RAMSES_VERSION_POSTFIX "-rc3")
set(RAMSES_VERSION_POSTFIX "-rc4")
set(RAMSES_VERSION "${RAMSES_VERSION_MAJOR}.${RAMSES_VERSION_MINOR}.${RAMSES_VERSION_PATCH}${RAMSES_VERSION_POSTFIX}")

project(ramses-sdk
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19 changes: 19 additions & 0 deletions doc/sphinx/examples/logic/16_renderbufferbinding.rst
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..
-------------------------------------------------------------------------
Copyright (C) 2023 BMW AG
-------------------------------------------------------------------------
This Source Code Form is subject to the terms of the Mozilla Public
License, v. 2.0. If a copy of the MPL was not distributed with this
file, You can obtain one at https://mozilla.org/MPL/2.0/.
-------------------------------------------------------------------------
.. default-domain:: cpp
.. highlight:: cpp

================================
RenderBufferBinding example
================================

.. literalinclude:: ../../../../examples/logic/16_renderbufferbinding/main.cpp
:start-after: #include <cmath>
:end-before: return 0;
1 change: 1 addition & 0 deletions doc/sphinx/logic.rst
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Expand Up @@ -570,3 +570,4 @@ List of all logic examples
examples/logic/13_render_order
examples/logic/14_skinbinding
examples/logic/15_meshnodebinding
examples/logic/16_renderbufferbinding
248 changes: 248 additions & 0 deletions examples/logic/16_renderbufferbinding/main.cpp
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// -------------------------------------------------------------------------
// Copyright (C) 2023 BMW AG
// -------------------------------------------------------------------------
// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
// -------------------------------------------------------------------------

#include "ramses/client/logic/LogicEngine.h"
#include "ramses/client/logic/CameraBinding.h"
#include "ramses/client/logic/RenderBufferBinding.h"
#include "ramses/client/logic/LuaInterface.h"
#include "ramses/client/logic/Property.h"

#include "ramses/client/ramses-client.h"
#include "ramses/client/ramses-utils.h"

#include "SimpleRenderer.h"

#include <cassert>
#include <array>
#include <thread>
#include <cmath>

/**
* This example demonstrates how to change resolution of a render target/buffer using logic,
after the render buffer scene object was already created in a scene but was not created by the renderer yet.
* This can be useful if an asset is created and exported with a certain initial resolution but there is a need to adjust it
* in runtime upon loading to match platform display resolution or a certain level of detail.
*/

/// Helper method which creates a simple ramses scene with render target.
ramses::Scene* CreateSceneWithRenderTarget(ramses::RamsesClient& client);

int main()
{
/// Use simple class to create ramses framework objects which are not essential for this example.
SimpleRenderer renderer;

/// Create a simple Ramses scene with a render target which gets a triangle rendered into and then its contents are displayed on a quad as texture.
auto scene = CreateSceneWithRenderTarget(*renderer.getClient());

ramses::LogicEngine& logicEngine{ *scene->createLogicEngine() };
logicEngine.setStatisticsLoggingRate(0u);

/// Create interface for logic which will control the resolution of the render target and viewport in scene created above
ramses::LuaInterface* logicInterface = logicEngine.createLuaInterface(R"(
function interface(IN)
IN.resolution = Type:Int32()
end
)", "logicInterface");

/**
* Now we create CameraBinding and RenderBufferBinding which will be used to link the appropriate properties for the resolution change
* to be correctly applied.
* In order to change the resolution of our render target in our scene, we need to link the render buffer width and height and also
* viewport witdth and height of the camera used for the render pass rendering into the render target.
*/
ramses::CameraBinding* cameraBinding = logicEngine.createCameraBinding(*scene->findObject<ramses::Camera>("renderTargetCamera"), "cameraBinding");
logicEngine.link(
*logicInterface->getOutputs()->getChild("resolution"),
*cameraBinding->getInputs()->getChild("viewport")->getChild("width"));
logicEngine.link(
*logicInterface->getOutputs()->getChild("resolution"),
*cameraBinding->getInputs()->getChild("viewport")->getChild("height"));

ramses::RenderBufferBinding* renderBufferBinding = logicEngine.createRenderBufferBinding(*scene->findObject<ramses::RenderBuffer>("renderBuffer"), "renderBufferBinding");
logicEngine.link(
*logicInterface->getOutputs()->getChild("resolution"),
*renderBufferBinding->getInputs()->getChild("width"));
logicEngine.link(
*logicInterface->getOutputs()->getChild("resolution"),
*renderBufferBinding->getInputs()->getChild("height"));
/**
* Note that we do not link all the RenderBufferBinding input properties ('sampleCount' is not used here),
* meaning it will stay untouched and use the initial value given when RenderBuffer was created.
*/

/**
* Changing resolution of a render buffer via RenderBufferBinding has a very important limitation, it can only be done BEFORE the scene
* is rendered (before it reaches RendererSceneState::Ready state to be precise), any attempt to change resolution later will have no effect
* (only an error will be logged).
*/
/// The actual change of resolution in our scene is then as simple as calling a setter on the logic interface we created
logicInterface->getInputs()->getChild("resolution")->set(256);

/// Show the scene on the renderer.
renderer.showScene(scene->getSceneId());

/// Simulate an application loop.
while (!renderer.isWindowClosed())
{
/// Update the LogicEngine. This will apply changes to Ramses scene from any running script.
logicEngine.update();

/// In order to commit the changes to Ramses scene we need to "flush" them.
scene->flush();

/// Process window events, check if window was closed
renderer.processEvents();

/// Throttle the simulation loop by sleeping for a bit.
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}

return 0;
}

ramses::Scene* CreateSceneWithRenderTarget(ramses::RamsesClient& client)
{
/// Initial resolution is intentionally very low so it is clearly visible when the change later on in example is applied
constexpr uint32_t InitialRenderTargetRes = 8u;

ramses::Scene* scene = client.createScene(ramses::sceneId_t{ 123u }, "scene");
ramses::RenderBuffer* renderBuffer = scene->createRenderBuffer(
InitialRenderTargetRes, InitialRenderTargetRes, ramses::ERenderBufferFormat::RGBA8, ramses::ERenderBufferAccessMode::ReadWrite, 0u, "renderBuffer");

/// There are other examples which describe all the steps below in detail, therefore documentation here is reduced.

/// Render pass rendering a triangle into a render target
{
const std::string_view vertSrc = R"(#version 100
uniform highp mat4 mvpMatrix;
attribute vec3 a_position;
void main()
{
gl_Position = mvpMatrix * vec4(a_position, 1.0);
})";
const std::string_view fragSrc = R"(#version 100
void main(void)
{
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
})";

ramses::EffectDescription effectDesc;
effectDesc.setVertexShader(vertSrc);
effectDesc.setFragmentShader(fragSrc);
effectDesc.setUniformSemantic("mvpMatrix", ramses::EEffectUniformSemantic::ModelViewProjectionMatrix);

auto effect = scene->createEffect(effectDesc);
auto appearance = scene->createAppearance(*effect);
auto geometry = scene->createGeometry(*effect);
const std::array<uint16_t, 3> indicesData = { 0, 1, 2 };
geometry->setIndices(*scene->createArrayResource(3u, indicesData.data()));
const std::array<ramses::vec3f, 3u> vertexPositionsData{ ramses::vec3f{-1.f, 0.f, -1.f}, ramses::vec3f{1.f, 0.f, -1.f}, ramses::vec3f{0.f, 1.f, -1.f} };
const auto vertexPositions = scene->createArrayResource(3u, vertexPositionsData.data());
geometry->setInputBuffer(*effect->findAttributeInput("a_position"), *vertexPositions);

auto meshNode = scene->createMeshNode();
meshNode->setAppearance(*appearance);
meshNode->setGeometry(*geometry);

auto translateNode = scene->createNode();
translateNode->addChild(*meshNode);
translateNode->translate({ 0.0f, -0.5f, -5.0f });

auto renderPass = scene->createRenderPass();
auto renderGroup = scene->createRenderGroup();
renderPass->addRenderGroup(*renderGroup);
renderGroup->addMeshNode(*meshNode);

auto camera = scene->createOrthographicCamera("renderTargetCamera");
camera->setFrustum(-1.f, 1.f, -1.f, 1.f, 1.f, 10.f);
camera->setViewport(0, 0, InitialRenderTargetRes, InitialRenderTargetRes);

renderPass->setCamera(*camera);

ramses::RenderTargetDescription rtDesc;
rtDesc.addRenderBuffer(*renderBuffer);
ramses::RenderTarget* renderTarget = scene->createRenderTarget(rtDesc);
renderPass->setRenderTarget(renderTarget);
renderPass->setClearColor({ 0.f, 0.f, 1.f, 0.5f });
renderPass->setClearFlags(ramses::EClearFlag::All);
}

/// Main render pass which renders contents of the render target created above as a texture on a quad
{
const std::string_view vertSrc = R"(#version 100
uniform highp mat4 mvpMatrix;
attribute vec3 a_position;
attribute vec2 a_texcoord;
varying vec2 v_texcoord;
void main()
{
gl_Position = mvpMatrix * vec4(a_position, 1.0);
v_texcoord = a_texcoord;
})";
const std::string_view fragSrc = R"(#version 100
precision highp float;
uniform sampler2D u_texture;
varying lowp vec2 v_texcoord;
void main(void)
{
vec4 color = texture2D(u_texture, v_texcoord);
gl_FragColor = color;
})";

ramses::EffectDescription effectDesc;
effectDesc.setVertexShader(vertSrc);
effectDesc.setFragmentShader(fragSrc);
effectDesc.setUniformSemantic("mvpMatrix", ramses::EEffectUniformSemantic::ModelViewProjectionMatrix);
auto effect = scene->createEffect(effectDesc);

const std::array<uint16_t, 6u> indicesArray{ 0, 1, 2, 2, 1, 3 };
const auto indices = scene->createArrayResource(6u, indicesArray.data());
const std::array<ramses::vec3f, 4u> vertexPositionsArray{
ramses::vec3f{ -0.5f, -0.5f, 0.f },
ramses::vec3f{ 0.5f, -0.5f, 0.f },
ramses::vec3f{ -0.5f, 0.5f, 0.f },
ramses::vec3f{ 0.5f, 0.5f, 0.f } };
const auto vertexPositions = scene->createArrayResource(4u, vertexPositionsArray.data());
const std::array<ramses::vec2f, 4u> textureCoordsArray{ ramses::vec2f{0.f, 0.f}, ramses::vec2f{2.f, 0.f}, ramses::vec2f{0.f, 2.f}, ramses::vec2f{2.f, 2.f} };
const auto textureCoords = scene->createArrayResource(4u, textureCoordsArray.data());

auto appearance = scene->createAppearance(*effect);
auto geometry = scene->createGeometry(*effect);
geometry->setIndices(*indices);
geometry->setInputBuffer(*effect->findAttributeInput("a_position"), *vertexPositions);
geometry->setInputBuffer(*effect->findAttributeInput("a_texcoord"), *textureCoords);

auto sampler = scene->createTextureSampler(
ramses::ETextureAddressMode::Repeat,
ramses::ETextureAddressMode::Repeat,
ramses::ETextureSamplingMethod::Linear,
ramses::ETextureSamplingMethod::Linear,
*renderBuffer);
appearance->setInputTexture(*effect->findUniformInput("u_texture"), *sampler);

auto meshNode = scene->createMeshNode("quad");
meshNode->setAppearance(*appearance);
meshNode->setGeometry(*geometry);
meshNode->setTranslation({ 0.f, 0.f, -4.f });

auto camera = scene->createPerspectiveCamera();
camera->setViewport(0, 0, SimpleRenderer::GetDisplaySize()[0], SimpleRenderer::GetDisplaySize()[1]);
camera->setFrustum(19.0f, float(SimpleRenderer::GetDisplaySize()[0]) / float(SimpleRenderer::GetDisplaySize()[1]), 0.1f, 100.0f);
auto renderPass = scene->createRenderPass();
renderPass->setCamera(*camera);
auto renderGroup = scene->createRenderGroup();
renderPass->addRenderGroup(*renderGroup);
renderGroup->addMeshNode(*meshNode);
}

scene->flush();
scene->publish();

return scene;
}
1 change: 1 addition & 0 deletions examples/logic/CMakeLists.txt
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Expand Up @@ -60,4 +60,5 @@ if(ramses-sdk_BUILD_FULL_SHARED_LIB)
add_example(NAME 12_anchor_point FILES 12_anchor_point/main.cpp LOCAL_EXAMPLE)
add_example(NAME 13_render_order FILES 13_render_order/main.cpp LOCAL_EXAMPLE)
add_example(NAME 15_meshnodebinding FILES 15_meshnodebinding/main.cpp LOCAL_EXAMPLE)
add_example(NAME 16_renderbufferbinding FILES 16_renderbufferbinding/main.cpp LOCAL_EXAMPLE)
endif()
2 changes: 1 addition & 1 deletion examples/logic/shared/SimpleRenderer.h
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Expand Up @@ -27,7 +27,7 @@ class SimpleRenderer : public ramses::RendererEventHandlerEmpty
{
ramses::RamsesFrameworkConfig frameworkConfig{ramses::EFeatureLevel_Latest};
frameworkConfig.setPeriodicLogInterval(std::chrono::seconds(0));
frameworkConfig.setLogLevel(ramses::ELogLevel::Off);
frameworkConfig.setLogLevel(ramses::ELogLevel::Info);
m_framework = std::make_unique<ramses::RamsesFramework>(frameworkConfig);

m_ramsesClient = m_framework->createClient("example client");
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16 changes: 8 additions & 8 deletions include/ramses/client/ArrayBuffer.h
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Expand Up @@ -52,7 +52,7 @@ namespace ramses
* @return true for success, false otherwise (check log or #ramses::RamsesFramework::getLastError for details).
*/
template <typename T>
bool updateData(uint32_t firstElement, uint32_t numElements, const T* bufferData);
bool updateData(size_t firstElement, size_t numElements, const T* bufferData);

/**
* @brief Returns the maximum number of data elements that can be stored in the data buffer.
Expand All @@ -62,7 +62,7 @@ namespace ramses
*
* @return Maximum number of elements
*/
[[nodiscard]] uint32_t getMaximumNumberOfElements() const;
[[nodiscard]] size_t getMaximumNumberOfElements() const;

/**
* @brief Returns the used number of data elements.
Expand All @@ -73,7 +73,7 @@ namespace ramses
*
* @return Used size in number of elements
*/
[[nodiscard]] uint32_t getUsedNumberOfElements() const;
[[nodiscard]] size_t getUsedNumberOfElements() const;

/**
* @brief Returns the data type associated with the buffer data
Expand All @@ -95,7 +95,7 @@ namespace ramses
* @return true for success, false otherwise (check log or #ramses::RamsesFramework::getLastError for details).
*/
template <typename T>
bool getData(T* buffer, uint32_t numElements) const;
bool getData(T* buffer, size_t numElements) const;

/**
* Get the internal data for implementation specifics of ArrayBuffer.
Expand Down Expand Up @@ -127,18 +127,18 @@ namespace ramses

private:
/// Internal implementation of #updateData
template <typename T> bool updateDataInternal(uint32_t firstElement, uint32_t numElements, const T* bufferData);
template <typename T> bool updateDataInternal(size_t firstElement, size_t numElements, const T* bufferData);
/// Internal implementation of #getData
template <typename T> bool getDataInternal(T* buffer, uint32_t numElements) const;
template <typename T> bool getDataInternal(T* buffer, size_t numElements) const;
};

template <typename T> bool ArrayBuffer::updateData(uint32_t firstElement, uint32_t numElements, const T* bufferData)
template <typename T> bool ArrayBuffer::updateData(size_t firstElement, size_t numElements, const T* bufferData)
{
static_assert(IsArrayResourceDataType<T>(), "Unsupported data type!");
return updateDataInternal<T>(firstElement, numElements, bufferData);
}

template <typename T> bool ArrayBuffer::getData(T* buffer, uint32_t numElements) const
template <typename T> bool ArrayBuffer::getData(T* buffer, size_t numElements) const
{
static_assert(IsArrayResourceDataType<T>(), "Unsupported data type!");
return getDataInternal<T>(buffer, numElements);
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2 changes: 1 addition & 1 deletion include/ramses/client/ArrayResource.h
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Expand Up @@ -33,7 +33,7 @@ namespace ramses
/**
* @brief Returns number of elements of the array.
*/
[[nodiscard]] uint32_t getNumberOfElements() const;
[[nodiscard]] size_t getNumberOfElements() const;

/**
* @brief Returns the data type of the data array.
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