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2.6.1
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boocs committed Nov 30, 2024
1 parent f13b365 commit be867b3
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6 changes: 6 additions & 0 deletions CHANGELOG.md
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- Create command that shows clang and clangd version in terminal

## [2.6.1] 2024-11-30
### Changed
- Mac setting: "unreal-clangd.creation.MacFileLanguage" (idea from user szabot0412)
- MacFileLanguage setting is now default set to Objective C++
- Ending installation message

## [2.6.0] 2024-11-18
### Added
- Unreal Source support
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4 changes: 2 additions & 2 deletions package.json
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Expand Up @@ -2,7 +2,7 @@
"name": "unreal-clangd",
"displayName": "Unreal Clangd",
"description": "clangd helper for UE 5.2+",
"version": "2.6.0",
"version": "2.6.1",
"engines": {
"vscode": "^1.77.3"
},
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},
"unreal-clangd.creation.MacFileLanguage": {
"type": "string",
"default": "c++",
"default": "objective-c++",
"enum": [
"c++",
"objective-c++"
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4 changes: 2 additions & 2 deletions src/extension.ts
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Expand Up @@ -3287,10 +3287,10 @@ async function createUnrealSourceProject() {

await saveFile(docsStrigified, ueClangdCfgUri);

await vscode.window.showInformationMessage("Finished creating Unreal Source project", tr.BTTN_OK);
await vscode.window.showInformationMessage("Installation successful! Finished creating Unreal Source project", tr.BTTN_OK);
}
else {
await vscode.window.showInformationMessage("Didn't overwrite Unreal Source .clangd file. Delete this file manually if you want to remake.", tr.BTTN_OK);
await vscode.window.showInformationMessage("Installation successful! Didn't overwrite Unreal Source .clangd file. Delete this file manually if you want to remake. (not a bug)", tr.BTTN_OK);
}
}

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2 changes: 1 addition & 1 deletion src/libs/consts.ts
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Expand Up @@ -6,7 +6,7 @@ import { AllDefaultSettings, AllSettingNames, CCppDefaultSettings, CCppSettingNa
import type { ClangdCfgFileSettings, CompileFlags, ClangArgWithValue, GlobPatterns, BackupGlobDirectories } from "./types";
import type { Overwrite } from './indexTypes';

export const EXTENSION_VERSION = "2.6.0";
export const EXTENSION_VERSION = "2.6.1";
export const VALIDATE_UNREAL_VERSIONS: { min: ueHelpers.UnrealVersion, max: ueHelpers.UnrealVersion } =
{ min: { major: 5, minor: 2, patch: 0 }, max: { major: 6, minor: 0, patch: 0 } }; // The unreal versions this extension was created for

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