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Fix endianness
DOOM Retro #4698: Commit 9dd5ae1 pushed by bradharding
November 21, 2024 20:01 2m 11s master
November 21, 2024 20:01 2m 11s
Further tweak to initializing widescreen HUD
DOOM Retro #4697: Commit b8daa04 pushed by bradharding
November 21, 2024 07:05 2m 0s master
November 21, 2024 07:05 2m 0s
Update to Visual Studio v17.12.1
DOOM Retro #4696: Commit 6e952e3 pushed by bradharding
November 20, 2024 06:10 2m 5s master
November 20, 2024 06:10 2m 5s
Fix potential crash when initializing widescreen HUD
DOOM Retro #4695: Commit 77dc4a1 pushed by bradharding
November 20, 2024 05:26 2m 16s master
November 20, 2024 05:26 2m 16s
Better fix for loading textures in Scientist 2023
DOOM Retro #4694: Commit f0db099 pushed by bradharding
November 19, 2024 06:24 2m 29s master
November 19, 2024 06:24 2m 29s
Fix crash during intermission in Scientist 2023
DOOM Retro #4693: Commit 2b7e84a pushed by bradharding
November 18, 2024 06:39 1m 54s master
November 18, 2024 06:39 1m 54s
Update releasenotes.md
DOOM Retro #4692: Commit 75bf3e6 pushed by bradharding
November 16, 2024 18:10 2m 7s master
November 16, 2024 18:10 2m 7s
Revert allowing alt hud selection with +/- keys
DOOM Retro #4691: Commit d041a18 pushed by bradharding
November 14, 2024 05:51 2m 12s master
November 14, 2024 05:51 2m 12s
Improvements to ID24 intermissions
DOOM Retro #4690: Commit daa2cc2 pushed by bradharding
November 13, 2024 07:46 1m 56s master
November 13, 2024 07:46 1m 56s
Fix not going to next map after text screen in some instances
DOOM Retro #4689: Commit 1bb196f pushed by bradharding
November 13, 2024 07:40 2m 25s master
November 13, 2024 07:40 2m 25s
Update to Visual Studio v17.12.0
DOOM Retro #4688: Commit a34d3e8 pushed by bradharding
November 13, 2024 05:18 2m 9s master
November 13, 2024 05:18 2m 9s
Fix line count when parsing DEHACKED lumps/files
DOOM Retro #4687: Commit e53468c pushed by bradharding
November 11, 2024 06:32 2m 19s master
November 11, 2024 06:32 2m 19s
Fix resetting episode, expansion CVARs at startup
DOOM Retro #4686: Commit 4b089fe pushed by bradharding
November 10, 2024 02:48 1m 52s master
November 10, 2024 02:48 1m 52s
Minor tweaks
DOOM Retro #4685: Commit 3c5e6cd pushed by bradharding
November 9, 2024 09:08 2m 2s master
November 9, 2024 09:08 2m 2s
Fix MBF21 ripper weapons causing too much damage
DOOM Retro #4684: Commit 1aa8202 pushed by bradharding
November 6, 2024 06:49 2m 18s master
November 6, 2024 06:49 2m 18s
Revert "Fix MBF21 ripper weapons causing too much damage"
DOOM Retro #4683: Commit 2b4f725 pushed by bradharding
November 5, 2024 07:11 2m 0s master
November 5, 2024 07:11 2m 0s
Always use translation tables from resource wad
DOOM Retro #4682: Commit c57575c pushed by bradharding
November 3, 2024 00:47 2m 20s master
November 3, 2024 00:47 2m 20s
Update releasenotes.md
DOOM Retro #4681: Commit 21c851f pushed by bradharding
November 2, 2024 22:46 1m 54s master
November 2, 2024 22:46 1m 54s
Minor correction to dsdh_GetDehSFXIndex()
DOOM Retro #4680: Commit a02fba2 pushed by bradharding
November 2, 2024 22:37 1m 50s master
November 2, 2024 22:37 1m 50s
Refactor DSDHacked initialization
DOOM Retro #4679: Commit b6987c2 pushed by bradharding
November 2, 2024 22:20 1m 51s master
November 2, 2024 22:20 1m 51s
Fix for initializing widescreen HUDs
DOOM Retro #4678: Commit 0869ba1 pushed by bradharding
November 2, 2024 18:51 2m 5s master
November 2, 2024 18:51 2m 5s
Update to SDL v2.30.9
DOOM Retro #4677: Commit fd16372 pushed by bradharding
November 2, 2024 09:57 1m 57s master
November 2, 2024 09:57 1m 57s
Widen columns in playerstats CCMD for Chex
DOOM Retro #4676: Commit 2468723 pushed by bradharding
November 2, 2024 06:41 2m 8s master
November 2, 2024 06:41 2m 8s
Don't allow red blood to be forced in Chex
DOOM Retro #4675: Commit ac0e35d pushed by bradharding
November 2, 2024 00:22 1m 59s master
November 2, 2024 00:22 1m 59s
Allow blood color to be dehacked in Chex
DOOM Retro #4674: Commit a0138c6 pushed by bradharding
November 2, 2024 00:13 1m 55s master
November 2, 2024 00:13 1m 55s