-
-
Notifications
You must be signed in to change notification settings - Fork 88
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Gibs can... gib? #785
Comments
Hi! Thanks for the report. I can't seem to replicate this problem, which makes me ask: are you using any "smooth monsters" mod or any other PWAD loaded (or autoloaded in the |
Sorry for the late reply, the only autoload mod I'm using is |
So after spending some time playing with |
Huh, guess I was too blind to find that, still strange though. |
EDIT: I realized it only happens with imps... Oops, guess I'm sorry for the misleading title.
This is related to the
r_corpses_gib
variable in Doom Retro.I have found out that already gibbed imps can still be gibbed... again! What I mean with that is that the gibbing animation will restart when doing that, here's how it can be reproduced:
Finally got the recording working:
https://user-images.githubusercontent.com/92125131/224529974-a92c7af4-7f16-4b3a-af30-9f43c554b14f.mp4
Should be easy to patch by maybe giving corpses a tag whether it has been gibbed or not.
The text was updated successfully, but these errors were encountered: