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[Bug] Allow voodoo dolls to trigger exit line after death #814
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Just a pot shot, but does it have anything to do with the compat_zombie check from 7e95a45 ? |
I don't think this would fix it, since the setup works completely fine in GZDoom and old ZDoom ports, and they don't even have a Also, just to try it, I did add I can see in IDDT that the voodoo doll does get pushed over the exit line, it just doesn't move to the next map. |
I think you're right, @dashodanger, it does. The compatibility flag should be enabled by default, which I've now done so in 559fac0. The other problem is that @andrikpowell, is this issue now resolved with that commit? |
Yes, this did solve the problem. Although, I'm still a little confused why that option allows it to work specifically in Doom Retro, since ZDoom ports do not allow for the player to become a Zombie, and yet the death exit worked fine in those ports without any compatibility settings having to be added.
Ah, so that's why it didn't do anything when I added
If you are doing a rewrite of the
This way instead of having to put this under every map entry:
I could just do something like this, and have compatibility settings applied to every map below it:
|
Hey Brad, I noticed that the death exit in MAP12 of Hell Revealations doesn't actually work correctly.
At first I thought it was the barrel physics, but after some tests I've deduced it is due to a voodoo doll unable to trigger the exit line after another voodoo doll kills the player. Obviously it's important to be able to kill the player to enter the next map.
Basically the way the exit is set up is that there are two vanilla conveyors (crusher and barrel) that each push a voodoo doll over an action line. The first conveyor pushes a voodoo doll to telefrag another voodoo doll to ensure the player's death. The second conveyor that happens a little bit after pushes a voodoo doll over an exit line.
For some reason Doom Retro doesn't allow the voodoo doll to cross over the exit line if the player is already dead, and therefore the player is unable to continue to the next map.
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