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I've been eyeing off the teleporter zoom in Alaux's Nugget Doom for a while now...
Well, Nugget's "FOV effects" were originally made possible by the implementation of DR's adjustable FOV, so I think it's only fair that now you get to use Nugget's code to implement this -- if you'd like, of course.
Since DOOM Retro is all about cosmetic changes, I would recommend adding teleporter zoom to add more flair!
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