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[BUG] Doom Retro can't parse duplicate flat marker lumps. #826

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MataKrow opened this issue May 26, 2024 · 1 comment
Open

[BUG] Doom Retro can't parse duplicate flat marker lumps. #826

MataKrow opened this issue May 26, 2024 · 1 comment

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@MataKrow
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I have put 2 flat marker regions (FF_START/FF_END) in my wad.
Doom retro stops looking for flat markers when it reaches the first one.

2024-05-26_06-19-46_uncompressed

examplewad.zip

@bradharding
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DOOM Retro merges flats (and sprites) using some old Chocolate DOOM code (w_merge.c, which is only designed to check for FF_START/FF_END once. I'll work on using BOOM's approach instead.

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