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DOOM Retro merges flats (and sprites) using some old Chocolate DOOM code (w_merge.c, which is only designed to check for FF_START/FF_END once. I'll work on using BOOM's approach instead.
I have put 2 flat marker regions (FF_START/FF_END) in my wad.
Doom retro stops looking for flat markers when it reaches the first one.
examplewad.zip
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