A AI project created in the course TSBK03 at Linköpings University.
The idea of the project is to creat a game AI that will behave as guards in a maze. The AI will patrol the maze with a lot of spread.
Project is created in Unity with C# scripting
currently only the scripting code is up for the different scripts used. GuardBehaviour.cs holds most of the project including the functions for using A* pathfinding and the use of influence maps.
Authors/creators: Simon and Isabelle