Skip to content
View brunomikoski's full-sized avatar
πŸ›Ή
πŸ›Ή

Highlights

  • Pro

Block or report brunomikoski

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
brunomikoski/README.md

Hi πŸ‘‹, I'm Bruno Mikoski

I have been converting πŸ• into πŸ•Ή in the past 15 years.

Most of my works are related to this

Android iOS CSharp Continuous Integration git unity

Here's some things about me

  • πŸ”­ I’m currently working as a Lead Developer at Bossa Studios
  • πŸ‘¨β€πŸ’» I'm originally from Brazil πŸ‡§πŸ‡· living in Portugal πŸ‡΅πŸ‡Ή
  • πŸ› οΈ I develop a bunch of game dev tools on my free time
  • 🏭 I have co-founded 2 game studios 99ft Jetpack and Monster Juice
  • πŸ“« You can shoot me a msg at bruno.mikoski@gmail.com
  • πŸ’Ž I really like match 3 games
  • πŸ’» Previously at @MoonGameStudios @Lockwood Publishing @PaladinStudios and more :D

✨ Tools I'm most proud of ✨







πŸ•Ή Latest Projects πŸ•Ή

Project Platforms
Android iOS
Android iOS
Nintendo Switch
More on portifolio.brunomikoski.com

Pinned Loading

  1. ScriptableObjectCollection ScriptableObjectCollection Public

    A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!

    C# 524 36

  2. Animation-Sequencer Animation-Sequencer Public

    A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.

    C# 965 116

  3. SpriteAuditor SpriteAuditor Public

    The missing tool to help you optimize your game

    C# 114 10

  4. SceneKeeper SceneKeeper Public

    A simple tool that keeps your scene state (Hierarchy/Selection) exactly as you left in between switching scenes on editor or play mode.

    C# 99 7

  5. Simple-optimized-A-Pathfinder Simple-optimized-A-Pathfinder Public

    An simple and optimized grid pathfinding

    C# 248 39

  6. TMP-Text-Juicer TMP-Text-Juicer Public

    Text Juicer for Text Mesh PRO

    C# 153 17