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glsl shader for threejs that turns a model or mesh into a hologram using fresnel rim lighting with a repeating pattern and diffuse lighting using view direction.

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bunbolabsog/Hologram-Material

 
 

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Hologram Material

Hologram material experiment. The hologram uses a tiled texture, fresnel lighting, diffuse lighting with view direction & surface normals. For the best effect use a smoother model than the Suzanne that is included and test the bias and factor.

Demo https://hologram-material.vercel.app/

Fresnel Demo

Fresnel Demo

to use:

npm install

npm run dev

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glsl shader for threejs that turns a model or mesh into a hologram using fresnel rim lighting with a repeating pattern and diffuse lighting using view direction.

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