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Jin Engine is a private rendering engine which is based on DirectX 11. (This project is still under development since Aug. 2016)

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Jin-Engine

Jin Engine is a private rendering engine which is based on DirectX 11. (This project is still under development since Aug. 2016) The goal of this project is to broaden knowledge what what I have studied and to refine the State-of-the-art computer graphics techniques in the future.

Key features

  • Physically-based rendering (deferred)
  • CubeMap Mip for Global Illumination
  • Light Bloom
  • Screen Space Reflection (Working…)
  • Lens flare
  • Depth of Field
  • HBAO
  • Anti-Aliasing (Working…)
  • Shadow Map (Working…)
    • LogPSM
    • Cascade Shadow
    • Sample Distribution Shadow Maps
    • Variance Shadow Maps

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Jin Engine is a private rendering engine which is based on DirectX 11. (This project is still under development since Aug. 2016)

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