Jin Engine is a private rendering engine which is based on DirectX 11. (This project is still under development since Aug. 2016) The goal of this project is to broaden knowledge what what I have studied and to refine the State-of-the-art computer graphics techniques in the future.
Key features
- Physically-based rendering (deferred)
- CubeMap Mip for Global Illumination
- Light Bloom
- Screen Space Reflection (Working…)
- Lens flare
- Depth of Field
- HBAO
- Anti-Aliasing (Working…)
- Shadow Map (Working…)
- LogPSM
- Cascade Shadow
- Sample Distribution Shadow Maps
- Variance Shadow Maps