Releases: cRz-Shadows/Pokemon_Yellow_Legacy
Release 1.0.10 Bugfix and Parity Update
Please save in a pokecenter before updating if using a save from a previous version, otherwise you risk corrupting your save. You should again patch a CLEAN YELLOW ROM if patching from the IPS patch. Do NOT apply the patch to an already patched Yellow Legacy ROM. Please be smart, take a backup of your save before updating just to be safe.
Patcher: https://www.marcrobledo.com/RomPatcher.js/
PSA: Before you get started patching anything, load your base yellow ROM into rom patcher js (or a hash checker) and check the SHA-1 hash. The base yellow hash should be SHA-1: cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1. If it is not exactly this, you have a modified or bootleg yellow ROM and you will have to find a real one. Similarly the hash of your 1.0.10 patched ROM should be SHA-1: 2ac87de42afc70ef6016805acb3b206644417f97, again if this is not exactly this, you have done something wrong and should repatch.
Yellow Legacy Changelog 1.0.10:
- Fixed Viridian Gym music bug after speaking to Giovanni post battle
- Exeggcute and Exeggutor now learn dream eater by TM
- Cubone and Marowak now learn swords dance by TM
- Ndorina gets Sludge and Earthquake to closer match Nidoqueen
- Move parity changes with CL:
- Fury attack 15bp to 18
- Dig 15pp to 20
- Fury swipes 15pp to 20
- Ice beam to 10pp to 15
- Psychic to 10pp to 15
- Double edge to 10pp to 15
- Egg bomb 10pp to 15
- Sky attack 5pp to 10
- Explosion 130bp to 250
- Selfdestruct 170bp to 200
- Credit rjd1922
- Corrected Trainer Tips description of Guard Spec.
- Fixed a sign in the Area 1 of the Safari Zone mistakenly labeling it as "Central Area".
- Made PP restoring items account for PP Ups used
- Fixed assuming all transformed Pokemon to be Ditto
- Bug fixes from https://github.com/pret/pokered/wiki/%5BARCHIVED%5D-Bugs-and-Glitches:
- HP draining moves and Dream Eater may hit when they shouldn't
- Bide damage doesn't get cleared properly in link battles if you are the host
- Removed comments about screen tearing bug which was already fixed
Release 1.0.9 Bugfix Update
Please save in a pokecenter before updating if using a save from a previous version, otherwise you risk corrupting your save. You should again patch a CLEAN YELLOW ROM if patching from the IPS patch. Do NOT apply the patch to an already patched Yellow Legacy ROM. Please be smart, take a backup of your save before updating just to be safe.
PSA: Before you get started patching anything, load your base yellow ROM into rom patcher js (or a hash checker) and check the SHA-1 hash. The base yellow hash should be SHA-1: cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1. If it is not exactly this, you have a modified or bootleg yellow ROM and you will have to find a real one. Similarly the hash of your 1.0.9 patched ROM should be SHA-1: 5cedd531b157ccebc74dbaae25f7945711975624, again if this is not exactly this, you have done something wrong and should repatch.
Changelog 1.0.9
- Fixed evolution level up moveset bug
- Razor wind item description fixed
- Fixed neeed typo
- Fixed eeveelution in champions room rematch
- Fixed large decrement underflow if on 10
- Changed easy/hard mode messages to start with "Are you sure?"
- Gastly poison gas to 23
- Vermilion trash puzzle resets when you leave the gym
- Erika 4 victreebel gets stun spore
- Fixed super rod encounters showing wrong locations on the pokedex area page
- Fixed buffer overflow bug with pokedex old/good rod encounters
- Fixed exp all party display bug
- Fixed Fuchsia signs displaying pokedex move page
- Fixed a bug where the oak catching pikachu scene breaks boxes
- Switched badge boost text in gyms that were wrong
- Fixed item description for flamethrower tm
Release 1.0.3 Bugfix Update
Please save in a pokecenter before updating if using a save from a previous version, otherwise you risk corrupting your save. You should again patch a CLEAN YELLOW ROM if patching from the IPS patch. Do NOT apply the patch to an already patched Yellow Legacy ROM. Please be smart, take a backup of your save before updating just to be safe.
Changelog 1.0.3:
- Fixed trade pokemon crash when not on hard mode
- Fixed mixed up HP and attack on DV screen
- Multiple-level-up learnset skipping bug fix
- Reverted Viridian Gym's music to base, and made the unused song giovanni's encounter music
- This fixes the TM and sound bugs in viridian gym
- Seafoam Islands' palette doesn't change to cave when you talk to pikachu
- Fixed Oak's lab pokeball gift typo from base game
- Persian can learn cut
- Nidoking and Nidoqueen get dig as a level 1 move, so you can use the move reminder to re-obtain it later
- Doduo sprite
- Fixed a bug with type effectiveness
- Fixed daycare normal mode bug
- Meowth and Persian get cut
- Switched bug catcher texts on route 9 to match their teams
- Fuchsia fossil mon flag doesn't get set if you don't have box space
- If this bug happened to you before, unfortunately it can't be reversed. You can however fish both fossil mons in Seafoam Islands B4F with a Super Rod.
- Touch ups for mr mime, kangaskhan and doduo overworld sprites
- Route 14 hm text modified
- Psywave does between 100% and 150% the user's level
- Exeggutor and Exeggcute get mega drain via tm
- X items, dire hit and guard spec added to celadon mart 5f marts
- DV screen doesn't break cinnabar gym anymore
- If this issue happened to you already, fighting a trainer/rematching blaine inside of cinnabar gym will fix it
Release 1.0
The Yellow Legacy project is the prequel to Crystal Legacy by content creator Patrick Smith (TheSmithPlays), and the second project in his planned Legacy series. It is based on the Pokémon Yellow Disassembly. The Legacy project is focused on changing the base game in a way that adds quality of life additions and better balancing with the benefit of twenty years of hindsight. The primary goal of each mod is to keep the original feeling of the game while still making meaningful improvements for the player. This means that certain idiosyncrasies of the first generation of Pokémon games will remain, as they are considered an essential aspect to the core experience.
Pokémon Yellow exists in a unique role in the Pokémon franchise – it was the first truly significant revision of existing Pokémon games, and it still exists as the only core Pokémon game to be influenced by the anime. Furthermore, Pokémon Yellow introduced greater use of color, more challenging boss fights, availability for all three starters, and Pikachu as your companion. As a project to improve this game, Yellow Legacy seeks to find balance between furthering the unique niche of anime-influence while still representing the first generation of Pokémon as a whole.
Yellow Legacy aims to give each Pokémon a special niche. Balance changes were made with the intent to keep the first generation of Pokémon feeling similar to their original incarnations, while also guaranteeing that using your favorite Pokémon will not significantly handicap your journey through Kanto. As the intent is to maintain the feeling of the Generation 1 games, Yellow Legacy will not change core aspects of the battle system such as the sleep status, critical hit chance being based off of speed, or the overpowered functionality of trapping moves such as Wrap or Fire Spin.
While Yellow Legacy is not designed as a “Kaizo” project, Pokémon trainer fights (especially bosses) throughout the game have been made more difficult. Difficulty is used as a tool to make the game as engaging as possible to the most amount of players. It will not be difficult for the sake of being difficult, but rather, to provide you with a challenge that gives reaching the title of Champion a feeling of genuine earned satisfaction. Major trainers will have Pokémon and attacks designed to counter players attempting to easily sweep through the fight with a single super-effective Pokémon. However, players will also have more opportunities to create unique teams of stellar Pokémon to tackle each major fight. Pokémon availability has also been altered throughout the world to provide appropriately-powerful Pokémon based on your progression through the game. Finally, all 151 Pokémon will be obtainable in a single playthrough, and a small amount of post-game content has been added as well.