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.Net C# Advanced TCP Library

Features

  • End-to-end encrypted messaging (AES Algorithm)
  • Sending messages to all clients at the same time
  • Block computers with unwanted ip addresses
  • Automatic connection of clients when internet connection is disconnected and reconnect.
  • Asynchronous communication
  • A Server / MultiClient

Quick Start

Client.cs

    static void Main(string[] args)
    {
        Client _client = new Client("password");
        _client.ConnectedServer += _client_ConnectedServer;
        _client.DisconnectedServer += _client_DisconnectedServer;
        _client.ReceivedMessageFromServer += _client_ReceivedMessageFromServer;
        _client.ServerIpAddress = IPAddress.Parse("127.0.0.1");
        _client.ServerPort = 9000;
        _client.ConnectServer();
    }

    private static void _client_ReceivedMessageFromServer(string message)
    {
        Console.WriteLine(message);
    }

    private static void _client_DisconnectedServer(string message)
    {
        Console.WriteLine(message);
    }

    private static void _client_ConnectedServer(LocalInfo info)
    {
        Console.WriteLine(info.pcName + " - " + info.ipAddress + ":" + info.localEndPoint + 	  " Message: Connected to Server");
        _client.SendMessageToServer("Hello");
    }

Server.cs

    static void Main(string[] args)
    {
            Server _server = new Server("password");
            _server.ReceivedMessageFromClient += Server_ReceivedMessageFromClient;
            _server.ConnectedClient += Server_ConnectedClient;
            _server.DisconnectedClient += Server_DisconnectedClient;
            _server.IpAddress = IPAddress.Parse("127.0.0.1");
            _server.Port = 9000;

            //The following computers will be thrown directly from the server when connected.
            _server.BlockedIpList = new List<IPAddress> { IPAddress.Parse("192.168.1.5"), IPAddress.Parse("192.168.1.6") };
            _server.StartServer();
    }

    private static void Server_DisconnectedClient(ClientInfo clientInfo)
    {
        Console.Clear();
        foreach (var client in _server.GetClientsList())
        {
            Console.WriteLine(client.pcName + " - " + client.ipAndRemoteEndPoint);
        }
    }

    private static void Server_ConnectedClient(ClientInfo clientInfo)
    {
        Console.Clear();
        foreach (var client in _server.GetClientsList())
        {
            Console.WriteLine(client.pcName + " - " + client.ipAndRemoteEndPoint);
        }

        _server.SendMessage(clientInfo, "Welcome to Server");
    }

    private static void Server_ReceivedMessageFromClient(ClientInfo clientInfo, string message)
    {
        Console.WriteLine(clientInfo.pcName + " - " + clientInfo.ipAndRemoteEndPoint + " -> " + message);
    }