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added overview
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hkhaung committed Feb 27, 2024
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<div class="title-margin">
<h1 class="text-center mt-5">CS 184: Computer Graphics, Spring 2024</h1>
<h1 class="text-center mt-4">Project 2: MeshEdit</h1>
<h4 class="text-center mt-4">Henry Khaung, Aaron Smith</h4>
<h4 class="text-center mt-4">Henry Khaung, Aaron Wu</h4>
<h6 class="text-center mt-1"></h6>
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<div class="text-start taskp mt-4 mb-5">
<p>
Implemented Bezier curves and expanded them to also work on 3D
surfaces. Then,
surfaces. Then, implemented Phong shading so that meshes can have
better shading. Finally, implemented loop subdivision to increase
resolution for low resolution polygon meshes by implementing helper
functions flipEdge and splitEdge.
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Then, we split every edge in the mesh that is old, or in the
original mesh, using the `splitEdge` function. This returns a
midpoint vertex which we set its position to the new position we
stored in `newPosition` of the `Edge` class. `
stored in `newPosition` of the `Edge` class.
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