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l10n: Partly fix ELFilja translations
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calcitem committed Dec 30, 2024
1 parent 02acb55 commit 564947d
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Showing 7 changed files with 13 additions and 13 deletions.
4 changes: 2 additions & 2 deletions src/ui/flutter_app/lib/l10n/intl_ar.arb
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"@showAdvantageGraph": {},
"advantageGraphHint": "سيتم رسم مخطط الأفضلية فقط بعد أن يقوم الذكاء الاصطناعي باللعب. لن يتم رسمه عندما يقوم اللاعب البشري باللعب.",
"@advantageGraphHint": {},
"removalBasedOnMillCounts": "ممنوع الإزالة حتى يتم وضع جميع القطع. يقوم اللاعبون بإزالة القطع حسب عدد الطواحين المشكلة.",
"removalBasedOnMillCounts": "ممنوع الإزالة حتى يتم الانتهاء من وضع جميع القطع، ثم يقوم اللاعبون بإزالة القطع وفقًا لعدد الطواحين المُشكَّلة.",
"@removalBasedOnMillCounts": {},
"removalBasedOnMillCounts_Detail": "ممنوع الإزالة حتى يتم وضع جميع القطع. يقوم اللاعبون بإزالة القطع حسب عدد الطواحين المشكلة: إذا تساوى العدد، يزيل كلاهما نفس العدد ؛ واذا كان أحدهم يمتلك طواحين أكثر، فإنه يزيل قطعة إضافية واحدة مع الحفاظ على فارق قطعة واحدة. إذا قام أحد اللاعبين فقط بتشكيل طواحين،فإنه يزيل قطعتين بينما يزيل الآخر واحدة. إذا لم يشكل اي منهما طواحين، يزيل كل منهما قطعة واحدة من قطعه الخاصة.",
"removalBasedOnMillCounts_Detail": "ممنوع الإزالة حتى يتم الانتهاء من وضع جميع القطع، ثم يقوم اللاعبون بإزالة القطع وفقًا لعدد الطواحين المُشكَّلة: إذا تساوى العدد، يزيل كلاهما العدد نفسه؛ وإذا كان أحدهما يمتلك عددًا أكبر من الطواحين، فإنه يزيل قطعة إضافية واحدة مع الحفاظ على فارق قطعة واحدة. إذا قام أحد اللاعبين فقط بتشكيل طواحين، فإنه يزيل قطعتين بينما يزيل الآخر واحدة. أما إذا لم يشكل أيٌّ منهما طواحين، فيزيل كلٌّ منهما قطعة واحدة من قطعه الخاصة.",
"@removalBasedOnMillCounts_Detail": {},
"elfilja": "إلفيلجا",
"@elfilja": {},
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4 changes: 2 additions & 2 deletions src/ui/flutter_app/lib/l10n/intl_en.arb
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"@showAdvantageGraph": {},
"advantageGraphHint": "Advantage graph will only be drawn after the AI makes a move. It will not be drawn when the human player makes a move.",
"@advantageGraphHint": {},
"removalBasedOnMillCounts": "Disable removal until all pieces are placed, then remove pieces based on mill counts.",
"removalBasedOnMillCounts": "Disable removal until all pieces have been placed, then remove pieces based on mill counts.",
"@removalBasedOnMillCounts": {},
"removalBasedOnMillCounts_Detail": "Disable removal until all pieces are placed, then remove pieces based on mill counts: if equal, both remove the same number; if one has more, they remove one extra, keeping a one-piece difference. If only one forms mills, they remove two pieces, and the other removes one. If neither forms mills, both remove one piece.",
"removalBasedOnMillCounts_Detail": "Disable removal until all pieces have been placed, then remove pieces based on mill counts: if they are equal, both remove the same number; if one has more, they remove one extra, keeping a one-piece difference. If only one forms mills, they remove two pieces, and the other removes one. If neither forms mills, both remove one of their own pieces.",
"@removalBasedOnMillCounts_Detail": {},
"elfilja": "ELFilja",
"@elfilja": {},
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4 changes: 2 additions & 2 deletions src/ui/flutter_app/lib/l10n/intl_es.arb
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"@showAdvantageGraph": {},
"advantageGraphHint": "El gráfico de ventaja solo se dibujará después de que la IA haga un movimiento. No se dibujará cuando el jugador humano haga un movimiento.",
"@advantageGraphHint": {},
"removalBasedOnMillCounts": "Deshabilita la eliminación hasta que todas las piezas estén colocadas, luego retira piezas según el recuento de molinos.",
"removalBasedOnMillCounts": "Deshabilita la eliminación hasta que todas las piezas estén colocadas. Luego retira las piezas según la cantidad de molinos formados.",
"@removalBasedOnMillCounts": {},
"removalBasedOnMillCounts_Detail": "Deshabilita la eliminación hasta que todas las piezas estén colocadas, luego retira piezas según el recuento de molinos: si es igual, ambos retiran la misma cantidad; si uno tiene más, retira una pieza adicional para mantener una diferencia de una pieza. Si solo uno forma molinos, retira dos piezas y el otro una. Si ninguno forma molinos, ambos retiran una pieza.",
"removalBasedOnMillCounts_Detail": "Deshabilita la eliminación hasta que todas las piezas estén colocadas. Luego retira las piezas según la cantidad de molinos formados: si son iguales, ambos retiran la misma cantidad; si uno tiene más, retira una adicional, manteniendo así una diferencia de solo una pieza. Si solo uno forma molinos, retira dos piezas, y el otro retira una. Si ninguno forma molinos, ambos retiran una de sus propias piezas.",
"@removalBasedOnMillCounts_Detail": {},
"elfilja": "ELFilja",
"@elfilja": {},
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4 changes: 2 additions & 2 deletions src/ui/flutter_app/lib/l10n/intl_fr.arb
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"@showAdvantageGraph": {},
"advantageGraphHint": "Le graphique d'avantage ne sera tracé qu'après que l'IA aura effectué un mouvement. Il ne sera pas tracé lorsque le joueur humain effectuera un mouvement.",
"@advantageGraphHint": {},
"removalBasedOnMillCounts": "La suppression est interdite jusqu'à ce que toutes les pièces soient placées. Les joueurs retirent des pièces en fonction du nombre de moulins formés.",
"removalBasedOnMillCounts": "La suppression est interdite jusquà ce que toutes les pièces aient été placées, puis les joueurs retirent des pièces en fonction du nombre de moulins formés.",
"@removalBasedOnMillCounts": {},
"removalBasedOnMillCounts_Detail": "La suppression est interdite jusqu'à ce que toutes les pièces soient placées. Les joueurs retirent des pièces en fonction du nombre de moulins formés : si les nombres sont égaux, les deux retirent le même nombre de pièces ; si l’un d’eux a formé plus de moulins, il retire une pièce supplémentaire tout en maintenant une différence d’une seule pièce. Si un seul joueur forme des moulins, il retire deux pièces tandis que l’autre en retire une. Si aucun des deux ne forme de moulins, chacun retire une de ses propres pièces.",
"removalBasedOnMillCounts_Detail": "La suppression est interdite jusquà ce que toutes les pièces aient été placées, puis les joueurs retirent des pièces en fonction du nombre de moulins formés : si les nombres sont égaux, les deux retirent le même nombre de pièces ; si l’un d’eux a formé plus de moulins, il retire une pièce supplémentaire, maintenant ainsi une différence d’une seule pièce. Si un seul joueur forme des moulins, il retire deux pièces tandis que l’autre en retire une. Si aucun des deux ne forme de moulins, chacun retire l’une de ses propres pièces.",
"@removalBasedOnMillCounts_Detail": {},
"elfilja": "ELFilja",
"@elfilja": {},
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4 changes: 2 additions & 2 deletions src/ui/flutter_app/lib/l10n/intl_pt.arb
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"@showAdvantageGraph": {},
"advantageGraphHint": "O gráfico de vantagem só será desenhado depois que a IA fizer uma jogada. Não será desenhado quando o jogador humano fizer uma jogada.",
"@advantageGraphHint": {},
"removalBasedOnMillCounts": "Desative a remoção até que todas as peças sejam colocadas. Os jogadores removem peças com base no número de moinhos que formam.",
"removalBasedOnMillCounts": "Desative a remoção até que todas as peças tenham sido colocadas. Em seguida, remova as peças com base na contagem de moinhos.",
"@removalBasedOnMillCounts": {},
"removalBasedOnMillCounts_Detail": "Desative a remoção até que todas as peças sejam colocadas. Os jogadores removem peças com base no número de moinhos: se for igual, ambos removem a mesma quantidade; se um tiver mais, remove uma peça adicional, mantendo a diferença de apenas uma peça. Se apenas um formar um moinho, ele remove duas peças e o outro remove uma. Se nenhum dos dois formar um moinho, ambos removem uma peça.",
"removalBasedOnMillCounts_Detail": "Desative a remoção até que todas as peças tenham sido colocadas. Em seguida, remova as peças com base na contagem de moinhos: se forem iguais, ambos removem a mesma quantidade; se um tiver mais, remove uma peça extra, mantendo a diferença de apenas uma peça. Se apenas um formar moinhos, ele remove duas peças e o outro remove uma. Se nenhum formar moinhos, ambos removem uma de suas próprias peças.",
"@removalBasedOnMillCounts_Detail": {},
"elfilja": "ELFilja",
"@elfilja": {},
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2 changes: 1 addition & 1 deletion src/ui/flutter_app/lib/l10n/intl_zh.arb
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"@advantageGraphHint": {},
"removalBasedOnMillCounts": "在所有棋子摆完之前,不能吃掉对方棋子。摆完后,根据三连数量来吃子。",
"@removalBasedOnMillCounts": {},
"removalBasedOnMillCounts_Detail": "在双方所有棋子摆完之前,不能吃掉对方棋子。双方都摆完后,双方根据己方形成的三连数量来吃掉对方的棋子:如果三连数量相同,则双方吃掉对方相同数量的棋子;如果一方的三连更多,则最多只比对方多吃掉一枚棋子。如果只有一方形成三连,则该方吃掉两枚棋子,另一方吃掉一枚。如果双方都没有形成三连,则双方各吃掉一枚棋子。",
"removalBasedOnMillCounts_Detail": "在双方所有棋子摆完之前,不能吃掉对方棋子。双方都摆完后,双方根据己方形成的三连数量来吃掉对方的棋子:如果三连数量相同,则双方吃掉对方相同数量的棋子;如果一方的三连更多,则最多只比对方多吃掉一枚棋子。如果只有一方形成三连,则该方吃掉两枚棋子,另一方吃掉一枚。如果双方都没有形成三连,则双方各移除己方一枚棋子。",
"@removalBasedOnMillCounts_Detail": {},
"elfilja": "阿拉伯帐篷",
"@elfilja": {},
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4 changes: 2 additions & 2 deletions src/ui/flutter_app/lib/l10n/intl_zh_Hant.arb
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"@advantageGraphHint": {},
"removalBasedOnMillCounts": "在所有棋子擺完之前,不能吃掉對方棋子。擺完後,依照三連數量來吃子。",
"@removalBasedOnMillCounts": {},
"removalBasedOnMillCounts_Detail": "在雙方所有棋子擺完之前,不能吃掉對方棋子。雙方都擺完後,雙方根據己方形成的三連數量來吃掉對方的棋子:如果三連數量相同,則雙方吃掉對方相同數量的棋子;如果一方的三連更多,則最多只比對方多吃掉一枚棋子。如果只有一方形成三連,則該方吃掉兩枚棋子,另一方吃掉一枚。如果雙方都沒有形成三連,則雙方各吃掉一枚棋子。",
"removalBasedOnMillCounts_Detail": "在雙方所有棋子擺完之前,不能吃掉對方棋子。雙方都擺完後,雙方根據己方形成的三連數量來吃掉對方的棋子:如果三連數量相同,則雙方吃掉對方相同數量的棋子;如果一方的三連更多,則最多只比對方多吃掉一枚棋子。如果只有一方形成三連,則該方吃掉兩枚棋子,另一方吃掉一枚。如果雙方都沒有形成三連,則雙方各移除己方一枚棋子。",
"@removalBasedOnMillCounts_Detail": {},
"elfilja": "阿拉伯帳篷",
"elfilja": "北非直棋",
"@elfilja": {},
"tipSelectOwnPiece": "請選擇自己的棋子",
"@tipSelectOwnPiece": {}
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