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  1. cpbrt cpbrt Public

    My implementation of the renderer of Physically Based Rendering: From Theory to Implementation by Pharr, Jakob, and Humphreys

    C++ 4

  2. cdxr cdxr Public

    A hybrid rasterization-raytracing renderer based on DirectX 12 and DirectX Raytracing

    HLSL

  3. d3d12 d3d12 Public

    DirectX 12 HLSL shaders I've studied and written

    C++ 1

  4. glsl glsl Public

    GLSL shaders I've studied and written

    C 1

  5. ray ray Public

    My implementation of Peter Shirley's Ray Tracing in One Weekend

    C++