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[examples] Add a spritesheet image reader example
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#pragma once | ||
#include <cmath> | ||
#include <halp/audio.hpp> | ||
#include <halp/controls.hpp> | ||
#include <halp/file_port.hpp> | ||
#include <halp/meta.hpp> | ||
#include <halp/sample_accurate_controls.hpp> | ||
#include <halp/texture.hpp> | ||
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#include <QImage> | ||
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/** | ||
* An example of how to make an object that reads a sprite from a sprite sheet. | ||
* Uses Qt's QImage for image processing but any pull request using a simpler image | ||
* reader such as stb_image will be very welcome! | ||
*/ | ||
namespace examples::helpers | ||
{ | ||
struct SpriteReader | ||
{ | ||
halp_meta(name, "Spirte reader"); | ||
halp_meta(c_name, "sprite_reader"); | ||
halp_meta(category, "GFX"); | ||
halp_meta(author, "Jean-Michaël Celerier"); | ||
halp_meta(description, "Loads an image file into a texture"); | ||
halp_meta(uuid, "b28b0cf5-164b-4aa0-8edd-8830ade702e5"); | ||
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struct | ||
{ | ||
struct : halp::file_port<"Image", halp::mmap_file_view> | ||
{ | ||
void update(SpriteReader& r) { r.on_image_changed(); } | ||
} img; | ||
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halp::xy_spinboxes_i32<"Sprite size", halp::range{1, 1024, 32}> sz; | ||
halp::hslider_f32<"Image count"> percentage; | ||
} inputs; | ||
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struct | ||
{ | ||
halp::texture_output<"Out"> tex; | ||
} outputs; | ||
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QImage image_data; | ||
QImage sprite; | ||
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void on_image_changed() | ||
{ | ||
image_data = QImage(QString::fromUtf8(this->inputs.img.file.filename)) | ||
.convertedTo(QImage::Format_RGBA8888); | ||
} | ||
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void operator()() | ||
{ | ||
if(image_data.isNull()) | ||
return; | ||
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const int sprite_w = inputs.sz.value.x; | ||
const int sprite_h = inputs.sz.value.y; | ||
const QSize img_size = image_data.size(); | ||
const int columns = std::floor(img_size.width() / float(sprite_w)); | ||
const int rows = std::floor(img_size.height() / float(sprite_h)); | ||
if(columns <= 0 || rows <= 0) | ||
return; | ||
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const int N = columns * rows; | ||
const int cur = std::floor(inputs.percentage * N); | ||
const int cur_row = cur / columns; | ||
const int cur_col = cur % columns; | ||
const QRect rect(cur_col * sprite_w, cur_row * sprite_h, sprite_w, sprite_h); | ||
sprite = image_data.copy(rect); | ||
sprite.mirror(); | ||
outputs.tex.texture.update(sprite.bits(), inputs.sz.value.x, inputs.sz.value.y); | ||
} | ||
}; | ||
} |