Releases: cetteup/joinme.click-launcher
joinme.click-launcher v0.3.0
This is the v0.3.0 release of the joinme.click-launcher.
Features
Fixes
- Don't use iota twice in a single const declaration block
- Set go version in go.mod to minimum supported version
Maintenance
- update module github.com/rs/zerolog to v1.33.0
- update module github.com/cetteup/conman to v0.2.2
- update dependency golang to v1.22.4
- update module golang.org/x/sys to v0.21.0
Full Changelog: v0.2.2...v0.3.0
joinme.click-launcher v0.2.2
This is the v0.2.2 release of the joinme.click-launcher.
Fixes
- fix ea desktop support for bf1 and bf4 by @zefanjajobse in #63
Maintenance
- update module golang.org/x/sys to v0.6.0
- update dependency golang to v1.19.6
- update module github.com/stretchr/testify to v1.8.2
New Contributors
- @zefanjajobse made their first contribution in #63
Full Changelog: v0.2.1...v0.2.2
joinme.click-launcher v0.2.1
This is the v0.2.1 release of the joinme.click-launcher.
Features
- Add flag to deregister/remove URL protocol handlers
- Add InnoSetup installer setup script
- Add recommended config
- Install recommended config via setup by default
- Include example config in installer
- Show status message when registering handlers in installer
Full Changelog: v0.2.0...v0.2.1
joinme.click-launcher v0.2.0
This is the v0.2.0 release of the joinme.click-launcher.
Features
- Add support for Unreal
- Add option to append rather than prepend game default args
- Add configurable hook system to run function pre/post game launch
- Add hook to purge Battlefield 2 server history
- Add hook to set Battlefield 2 default profile
- Improve logging for running hooks
- Remove Call of Duty running files before launch
- Add support for F.E.A.R./F.E.A.R. Combat
- Add disk version paths for Unreal
- Add disk version path for Unreal Tournament 2004
- Add disk version path for Unreal Tournament
- Add hooks to purge Battlefield 2 shader/logo cache
- Add version flag
Maintenance
Full Changelog: v0.1.12...v0.2.0
joinme.click-launcher v0.1.12
This is the v0.1.12 release of the joinme.click-launcher.
Features
- Make registry key configurable via software finder config
- Add support for Unreal Tournament 2004
- Prefer GOG over disk version for SWAT4
- Add support for Unreal Tournament 2003
- Add support for Unreal Tournament
Maintenance
- update module github.com/cetteup/filerepo to v0.0.5
- update module golang.org/x/sys to v0.4.0
- update dependency golang to v1.19.5
- update module gopkg.in/yaml.v2 to v3
Full Changelog: v0.1.11...v0.1.12
joinme.click-launcher v0.1.11
This is the v0.1.11 release of the joinme.click-launcher.
Breaking changes
Full Changelog: v0.1.10...v0.1.11
joinme.click-launcher v0.1.10
This is the v0.1.10 release of the joinme.click-launcher.
Mods added
Features
Fixes
Maintenance
joinme.click-launcher v0.1.9
This is the v0.1.9 release of the joinme.click-launcher.
Features
- Introduce action URLs, with
launch
as first action (launches game with all configured arguments but without joining a server), implements #3 - Validate URL contains valid IP and port/game id
Fixes
- Correctly detect whether mods are installed, fixes #5
- Use documents folder as specified by OS (instead of building path manually), fixes #2
Breaking changes
- Stop tracking mod-like expansion packs as separate games, fixes #4
bf2sf
protocol has been removed (usebf2://[ip]:[port]?mod=xpack
instead)bf1942rtr
protocol has been removed (usebf1942://[ip]:[port]?mod=xpack1
instead)bf1942sw
protocol has been removed (usebf1942://[ip]:[port]?mod=xpack2
instead)
joinme.click-launcher v0.1.8-alpha
This is the v0.1.8-alpha release of the joinme.click-launcher.
Features
- Automatically close any already running game instances if game cannot join a server from a launched state
- Add argument and config option to not leave console window open after registering handlers/launching a game
- Add argument and config option to enable debug logging
joinme.click-launcher v0.1.7-alpha
This is the v0.1.7-alpha release of the joinme.click-launcher.
Features
- Add support for launching mods