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Changed blur to the blur provided by UIImageEffects
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cezarywojcik committed Sep 22, 2013
1 parent 06f71ad commit 8f13381
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Showing 4 changed files with 131 additions and 24 deletions.
2 changes: 1 addition & 1 deletion CWPopup.podspec
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@@ -1,6 +1,6 @@
Pod::Spec.new do |s|
s.name = "CWPopup"
s.version = "1.1.2"
s.version = "1.2.0"
s.summary = "A category on UIViewController to present a popup view controller."
s.description = "CWPopup adds a category on UIViewController to present a popup view controller. It offers an animated and non-animated presentation of the popup, similarly to presenting a modal controller or pushing a view controller."
s.homepage = "http://github.com/cezarywojcik/CWPopup"
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153 changes: 130 additions & 23 deletions CWPopup/UIViewController+CWPopup.m
Original file line number Diff line number Diff line change
Expand Up @@ -9,36 +9,143 @@
#import "UIViewController+CWPopup.h"
#import <objc/runtime.h>
#import <QuartzCore/QuartzCore.h>

// image blurring from http://stackoverflow.com/a/8916196
@import Accelerate;
#import <float.h>

@interface UIImage (ImageBlur)
- (UIImage *)getImageWithBlur;
- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage;
@end

@implementation UIImage (ImageBlur)
- (UIImage *)getImageWithBlur {
float weight[5] = {0.2270270270, 0.1945945946, 0.1216216216, 0.0540540541, 0.0162162162};
// Blur horizontally
UIGraphicsBeginImageContext(self.size);
[self drawInRect:CGRectMake(0, 0, self.size.width, self.size.height) blendMode:kCGBlendModePlusLighter alpha:weight[0]];
for (int x = 1; x < 5; ++x) {
[self drawInRect:CGRectMake(x, 0, self.size.width, self.size.height) blendMode:kCGBlendModePlusLighter alpha:weight[x]];
[self drawInRect:CGRectMake(-x, 0, self.size.width, self.size.height) blendMode:kCGBlendModePlusLighter alpha:weight[x]];
// This method is taken from Apple's UIImageEffects category provided in WWDC 2013 sample code
- (UIImage *)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor *)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage *)maskImage
{
// Check pre-conditions.
if (self.size.width < 1 || self.size.height < 1) {
NSLog (@"*** error: invalid size: (%.2f x %.2f). Both dimensions must be >= 1: %@", self.size.width, self.size.height, self);
return nil;
}
UIImage *horizontallyBlurredImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// Blur vertically
UIGraphicsBeginImageContext(self.size);
[horizontallyBlurredImage drawInRect:CGRectMake(0, 0, self.size.width, self.size.height) blendMode:kCGBlendModePlusLighter alpha:weight[0]];
for (int y = 1; y < 5; ++y) {
[horizontallyBlurredImage drawInRect:CGRectMake(0, y, self.size.width, self.size.height) blendMode:kCGBlendModePlusLighter alpha:weight[y]];
[horizontallyBlurredImage drawInRect:CGRectMake(0, -y, self.size.width, self.size.height) blendMode:kCGBlendModePlusLighter alpha:weight[y]];
if (!self.CGImage) {
NSLog (@"*** error: image must be backed by a CGImage: %@", self);
return nil;
}
if (maskImage && !maskImage.CGImage) {
NSLog (@"*** error: maskImage must be backed by a CGImage: %@", maskImage);
return nil;
}

CGRect imageRect = { CGPointZero, self.size };
UIImage *effectImage = self;

BOOL hasBlur = blurRadius > __FLT_EPSILON__;
BOOL hasSaturationChange = fabs(saturationDeltaFactor - 1.) > __FLT_EPSILON__;
if (hasBlur || hasSaturationChange) {
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef effectInContext = UIGraphicsGetCurrentContext();
CGContextScaleCTM(effectInContext, 1.0, -1.0);
CGContextTranslateCTM(effectInContext, 0, -self.size.height);
CGContextDrawImage(effectInContext, imageRect, self.CGImage);

vImage_Buffer effectInBuffer;
effectInBuffer.data = CGBitmapContextGetData(effectInContext);
effectInBuffer.width = CGBitmapContextGetWidth(effectInContext);
effectInBuffer.height = CGBitmapContextGetHeight(effectInContext);
effectInBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectInContext);

UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef effectOutContext = UIGraphicsGetCurrentContext();
vImage_Buffer effectOutBuffer;
effectOutBuffer.data = CGBitmapContextGetData(effectOutContext);
effectOutBuffer.width = CGBitmapContextGetWidth(effectOutContext);
effectOutBuffer.height = CGBitmapContextGetHeight(effectOutContext);
effectOutBuffer.rowBytes = CGBitmapContextGetBytesPerRow(effectOutContext);

if (hasBlur) {
// A description of how to compute the box kernel width from the Gaussian
// radius (aka standard deviation) appears in the SVG spec:
// http://www.w3.org/TR/SVG/filters.html#feGaussianBlurElement
//
// For larger values of 's' (s >= 2.0), an approximation can be used: Three
// successive box-blurs build a piece-wise quadratic convolution kernel, which
// approximates the Gaussian kernel to within roughly 3%.
//
// let d = floor(s * 3*sqrt(2*pi)/4 + 0.5)
//
// ... if d is odd, use three box-blurs of size 'd', centered on the output pixel.
//
CGFloat inputRadius = blurRadius * [[UIScreen mainScreen] scale];
NSUInteger radius = floor(inputRadius * 3. * sqrt(2 * M_PI) / 4 + 0.5);
if (radius % 2 != 1) {
radius += 1; // force radius to be odd so that the three box-blur methodology works.
}
vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
vImageBoxConvolve_ARGB8888(&effectOutBuffer, &effectInBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
vImageBoxConvolve_ARGB8888(&effectInBuffer, &effectOutBuffer, NULL, 0, 0, radius, radius, 0, kvImageEdgeExtend);
}
BOOL effectImageBuffersAreSwapped = NO;
if (hasSaturationChange) {
CGFloat s = saturationDeltaFactor;
CGFloat floatingPointSaturationMatrix[] = {
0.0722 + 0.9278 * s, 0.0722 - 0.0722 * s, 0.0722 - 0.0722 * s, 0,
0.7152 - 0.7152 * s, 0.7152 + 0.2848 * s, 0.7152 - 0.7152 * s, 0,
0.2126 - 0.2126 * s, 0.2126 - 0.2126 * s, 0.2126 + 0.7873 * s, 0,
0, 0, 0, 1,
};
const int32_t divisor = 256;
NSUInteger matrixSize = sizeof(floatingPointSaturationMatrix)/sizeof(floatingPointSaturationMatrix[0]);
int16_t saturationMatrix[matrixSize];
for (NSUInteger i = 0; i < matrixSize; ++i) {
saturationMatrix[i] = (int16_t)roundf(floatingPointSaturationMatrix[i] * divisor);
}
if (hasBlur) {
vImageMatrixMultiply_ARGB8888(&effectOutBuffer, &effectInBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
effectImageBuffersAreSwapped = YES;
}
else {
vImageMatrixMultiply_ARGB8888(&effectInBuffer, &effectOutBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
}
}
if (!effectImageBuffersAreSwapped)
effectImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

if (effectImageBuffersAreSwapped)
effectImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}

// Set up output context.
UIGraphicsBeginImageContextWithOptions(self.size, NO, [[UIScreen mainScreen] scale]);
CGContextRef outputContext = UIGraphicsGetCurrentContext();
CGContextScaleCTM(outputContext, 1.0, -1.0);
CGContextTranslateCTM(outputContext, 0, -self.size.height);

// Draw base image.
CGContextDrawImage(outputContext, imageRect, self.CGImage);

// Draw effect image.
if (hasBlur) {
CGContextSaveGState(outputContext);
if (maskImage) {
CGContextClipToMask(outputContext, imageRect, maskImage.CGImage);
}
CGContextDrawImage(outputContext, imageRect, effectImage.CGImage);
CGContextRestoreGState(outputContext);
}
UIImage *blurredImage = UIGraphicsGetImageFromCurrentImageContext();

// Add in color tint.
if (tintColor) {
CGContextSaveGState(outputContext);
CGContextSetFillColorWithColor(outputContext, tintColor.CGColor);
CGContextFillRect(outputContext, imageRect);
CGContextRestoreGState(outputContext);
}

// Output image is ready.
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//
return blurredImage;

return outputImage;
}
@end

Expand Down Expand Up @@ -79,7 +186,7 @@ - (UIImage *)getScreenImage {
}

- (UIImage *)getBlurredImage:(UIImage *)imageToBlur {
return [[imageToBlur getImageWithBlur] getImageWithBlur];
return [imageToBlur applyBlurWithRadius:10.0f tintColor:[UIColor clearColor] saturationDeltaFactor:1.0 maskImage:nil];
}

- (void)addBlurView {
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