nanocobs
is a C99 implementation of the Consistent Overhead Byte Stuffing ("COBS") algorithm, defined in the paper by Stuart Cheshire and Mary Baker.
Users can encode and decode data in-place or into separate target buffers. Encoding can be incremental; users can encode multiple small buffers (e.g. header, then payloads) into one target. The nanocobs
runtime requires no extra memory overhead. No standard library headers are included, and no standard library functions are called.
Some communication buses (e.g. two-wire UART) are inherently unreliable and have no built-in flow control, integrity guarantees, etc. Multi-hop ecosystem protocols (e.g. Device (BLE) Phone (HTTPS) Server) can also be unreliable, despite being comprised entirely of reliable protocols! Adding integrity checks like CRC can help, but only if the data is framed; without framing, the receiver and transmitter are unable to agree exactly what data needs to be retransmitted when loss is detected. Loss does not always have to be due to interference or corruption during transmission, either. Application-level backpressure can exhaust receiver-side storage and result in dropped frames.
Traditional solutions (like CAN) rely on bit stuffing to define frame boundaries. This works fine, but can be subtle and complex to implement in software without dedicated hardware.
nanocobs
is not a general-purpose reliability solution, but it can be used as the lowest-level framing algorithm required by a reliable transport.
You probably only need nanocobs
for things like inter-chip communications protocols on embedded devices. If you already have a reliable transport from somewhere else, you might enjoy using that instead of building your own :)
There are a few out there, but I haven't seen any that optionally encode in-place. This can be handy if you're memory-constrained and would enjoy CPU + RAM optimizations that come from using small frames. Also, the cost of in-place decoding is only as expensive as the number of zeroes in your payload; exploiting that if you're designing your own protocols can make decoding very fast.
None of the other COBS implementations I saw supported incremental encoding. It's often the case in communication stacks that a layer above the link provides a tightly-sized payload buffer, and the link has to encode both a header and this payload into a single frame. That requires an extra buffer for assembling which then immediately gets encoded into yet another buffer. With incremental encoding, a header structure can be created on the stack and encoded into the target, then the payload can follow into the same target.
Finally, I didn't see as many unit tests as I'd have liked in the other libraries, especially around invalid payload handling. Framing protocols make for lovely attack surfaces, and malicious COBS frames can easily instruct decoders to jump outside of the frame itself.
It's pretty small, and you probably need either cobs_[en|de]code_tinyframe
or cobs_[en|de]code[_inc*]
, but not both.
❯ arm-none-eabi-gcc -mthumb -mcpu=cortex-m4 -Os -c cobs.c
❯ arm-none-eabi-nm --print-size --size-sort cobs.o
0000011c 0000001e T cobs_encode_inc_end (30 bytes)
0000007a 00000022 T cobs_encode_inc_begin (34 bytes)
00000048 00000032 T cobs_decode_tinyframe (50 bytes)
0000013a 00000034 T cobs_encode (52 bytes)
00000000 00000048 T cobs_encode_tinyframe (72 bytes)
0000009c 00000080 T cobs_encode_inc (128 bytes)
0000016e 00000090 T cobs_decode (144 bytes)
Total 1fe (510 bytes)
Compile cobs.c
and link it into your app. #include "path/to/cobs.h"
in your source code. Call functions.
Fill a buffer with the data you'd like to encode. Prepare a larger buffer to hold the encoded data. Then, call cobs_encode
to encode the data into the destination buffer.
char decoded[64];
unsigned const len = fill_with_decoded_data(decoded);
char encoded[128];
unsigned encoded_len;
cobs_ret_t const result = cobs_encode(decoded, len, encoded, sizeof(encoded), &encoded_len);
if (result == COBS_RET_SUCCESS) {
// encoding succeeded, 'encoded' and 'encoded_len' hold details.
} else {
// encoding failed, look to 'result' for details.
}
Decoding works similarly; receive an encoded buffer from somewhere, prepare a buffer to hold the decoded data, and call cobs_decode
. Decoding can always be performed in-place, since the encoded frames are always larger than the decoded data. Simply pass the same buffer to the encoded
and decoded
parameters and the frame will be decoded in-place.
char encoded[128];
unsigned encoded_len;
get_encoded_data_from_somewhere(encoded, &encoded_len);
char decoded[128];
unsigned decoded_len;
cobs_ret_t const result = cobs_decode(encoded, encoded_len, decoded, sizeof(decoded), &decoded_len);
if (result == COBS_RET_SUCCESS) {
// decoding succeeded, 'decoded' and 'decoded_len' hold details.
} else {
// decoding failed, look to 'result' for details.
}
Sometimes it's helpful to be able to encode multiple separate buffers into one target. To do this, use the cobs_encode_inc
family of functions: initialize a cobx_enc_ctx_t
in cobs_encode_inc_begin
, then call cobs_encode_inc
multiple times, and finish encoding with cobs_encode_inc_end
.
cobs_enc_ctx_t ctx;
char encoded[128];
cobs_ret_t r = cobs_encode_inc_begin(encoded, 128, &ctx);
if (r != COBS_RET_SUCCESS) { /* handle the error */ }
char header[8];
unsigned const header_len = get_header_from_somewhere(header);
r = cobs_encode_inc(&ctx, header, header_len); // encode the header
if (r != COBS_RET_SUCCESS) { /* handle the error */ }
char const *payload;
unsigned const payload_len = get_payload_from_somewhere(&payload);
r = cobs_encode_inc(&ctx, payload, payload_len); // encode the payload
if (r != COBS_RET_SUCCESS) { /* handle the error */ }
unsigned encoded_len;
r = cobs_encode_inc_end(&ctx, &encoded_len);
if (r != COBS_RET_SUCCESS) { /* handle your error, return / assert, whatever */ }
/* At this point, |encoded| contains the encoded header and payload.
|encoded_len| contains the length of the encoded buffer. */
If you can guarantee that your payloads are shorter than 254 bytes, then you can use the "tinyframe" API, which lets you both decode and encode in-place in a single buffer. The COBS protocol requires an extra byte at the beginning and end of the payload. If encoding and decoding in-place, it becomes your responsibility to reserve these extra bytes. It's easy to mess this up and just put your own data at byte 0, but your data must start at byte 1. For safety and sanity, cobs_encode_tinyframe
will error with COBS_RET_ERR_BAD_PAYLOAD
if the first and last bytes aren't explicitly set to the sentinel value. You have to put them there.
(Note that 64
is an arbitrary size in this example, you can use any size you want up to COBS_TINYFRAME_SAFE_BUFFER_SIZE
)
char buf[64];
buf[0] = COBS_TINYFRAME_SENTINEL_VALUE; // You have to do this.
buf[63] = COBS_TINYFRAME_SENTINEL_VALUE; // You have to do this.
// Now, fill in buf[1] up to and including buf[62] (so 64 - 2 = 62 bytes of payload data)
cobs_ret_t const result = cobs_encode_tinyframe(buf, 64);
if (result == COBS_RET_SUCCESS) {
// encoding succeeded, 'buf' now holds the encoded data.
} else {
// encoding failed, look to 'result' for details.
}
cobs_decode_tinyframe
is also provided and offers byte-layout-parity to cobs_encode_tinyframe
. This lets you, for example, decode a payload, change some bytes, and re-encode it all in the same buffer:
Accumulate data from your source until you encounter a COBS frame delimiter byte of 0x00
. Once you've got that, call cobs_decode_inplace
on that region of a buffer to do an in-place decoding. The zeroth and final bytes of your payload will be replaced with the COBS_TINYFRAME_SENTINEL_VALUE
bytes that, were you encoding in-place, you would have had to place there anyway.
char buf[64];
// You fill 'buf' with an encoded cobs frame (from uart, etc) that ends with 0x00.
unsigned const length = you_fill_buf_with_data(buf);
cobs_ret_t const result = cobs_decode_tinyframe(buf, length);
if (result == COBS_RET_SUCCESS) {
// decoding succeeded, 'buf' bytes 0 and length-1 are COBS_TINYFRAME_SENTINEL_VALUE.
// your data is in 'buf[1 ... length-2]'
} else {
// decoding failed, look to 'result' for details.
}
nanocobs
uses doctest for unit and functional testing; its unified mega-header is checked in to the tests
directory. To build and run all tests on macOS or Linux, run make -j
from a terminal. To build + run all tests on Windows, run the vsvarsXX.bat
of your choice to set up the VS environment, then run make-win.bat
(if you want to make that part better, pull requests are very welcome).
The presubmit workflow compiles nanocobs
on macOS, Linux (gcc) 32/64, Windows (msvc) 32/64. It also builds weekly against a fresh docker image so I know when newer stricter compilers break it.