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Releases: chrislo27/RhythmHeavenRemixEditor
Releases · chrislo27/RhythmHeavenRemixEditor
v2.12.1
Special thanks to Miracle22 for all the new games and fixes.
See v2.12.0 for the changes before this.
v2.12.1 Changelog
- Improved See-Saw (JP)
- Added Bouncy Road (Megamix)
- Fixed Figure Fighter applause hit pattern
- Added Fillbots (Megamix)
- Added First Contact
- Added more cues to Samurai Slice (GBA)
- Added The Dazzles (Megamix)
Changelog from v2.12.0
- Added Rockers
- Added Bossa Nova
- Added fast patterns to Screwbot Factory
- Added the game icon to the current game text
- Also added a setting to toggle it
- Improved messages (save/autosave)
- Fixed Launch Party red rocket + green rocket
- Fixed Bouncy Road pitch
- Fixed panning of Catchy Tune
- Fixed Bunny Hop long jumps
- Fixed big Fillbot's "OK"
- Improved Rat Race start cue
- Improved some Rhythm Tweezers SFX (split into GBA and Megamix now)
- Improved Marching Orders
- Improved Screwbot Factory
- Improved Sumo Brothers pose cue
- Improved Ninja Bodyguard
- Improved Figure Fighter
- Improved LumBEARjack
- Improved Glee Club sing SFX
- Improved Tram and Pauline
- Improved Built to Scale (DS)
- Improved Night Walk
- Added umbrella jumps
- Improved Spaceball
- Added Megamix version
- Improved Dog Ninja
- Added Megamix version
- Improved Ninja Bodyguard
- Added Megamix version
- Improved Exhibition Match
- Added Megamix version
- Improved Cheer Readers
- Added girls "one two three" and "it's up to you!"
- Improved Crop Stomp mole warning
- Added Shrimp Shuffle (English) "all done!"
- Added more Second Contact (Farmer Bob) voices
- Improved Fan Club (Japanese)
- Improved Tangotronic 3000's "tock"
- Fixed having to click English twice in language switching
- Fixed music volume not scrolling up past 52%
- Added message when saves fail
v2.12.0 - Anniversary Update
This day marks the one year anniversary of the Rhythm Heaven Remix Editor. Coincidentally, this is also the update that adds every single game (excluding all extras/toys)!
A huge thank-you to the community for helping with this project. It wouldn't have been possible without you!
- Added Rockers
- Added Bossa Nova
- Added fast patterns to Screwbot Factory
- Added the game icon to the current game text
- Also added a setting to toggle it
- Improved messages (save/autosave)
- Fixed Launch Party red rocket + green rocket
- Fixed Bouncy Road pitch
- Fixed panning of Catchy Tune
- Fixed Bunny Hop long jumps
- Fixed big Fillbot's "OK"
- Improved Rat Race start cue
- Improved some Rhythm Tweezers SFX (split into GBA and Megamix now)
- Improved Marching Orders
- Improved Screwbot Factory
- Improved Sumo Brothers pose cue
- Improved Ninja Bodyguard
- Improved Figure Fighter
- Improved LumBEARjack
- Improved Glee Club sing SFX
- Improved Tram and Pauline
- Improved Built to Scale (DS)
- Improved Night Walk
- Added umbrella jumps
- Improved Spaceball
- Added Megamix version
- Improved Dog Ninja
- Added Megamix version
- Improved Ninja Bodyguard
- Added Megamix version
- Improved Exhibition Match
- Added Megamix version
- Improved Cheer Readers
- Added girls "one two three" and "it's up to you!"
- Improved Crop Stomp mole warning
- Added Shrimp Shuffle (English) "all done!"
- Added more Second Contact (Farmer Bob) voices
- Improved Fan Club (Japanese)
- Improved Tangotronic 3000's "tock"
- Fixed having to click English twice in language switching
- Fixed music volume not scrolling up past 52%
- Added message when saves fail
v2.11.0 - Flipper-Flop
- Added Flipper-Flop (English)
- Added Splashdown (Spanish)
- Added Clap Trap
- Added See-Saw (Japanese)
- Added "let's go read a buncha books" to Cheer Readers
- Added Air Rally (Japanese)
- Changed arrows on pattern selector
v2.10.5
v2.10.4
v2.10.3
- Removed inspections
- Added Animal Acrobat, Tram and Pauline, and Freeze Frame (by Armodillomatt12)
- (GuardedLolz's changes)
- Added Packing Pests 2, fixed Munchy Monk (Spanish) IDs
- Added Airboarder and Space Soccer in Spanish and Japanese
- Fixed Built to Scale (Fever) (again)
- Fixed Polyrhythm nomenclature
- Added Tap Troupe (JP) (SFX by by Mariofan5000)
- Updated Hole in One SFX
- Fix turbo rally pattern
- Autosave text is now not in the track area
- Names with " - " will turn into newlines when rendered on entities
- Tidied up the button bar
- Added icons for reset and fullscreen
- Fixed inconsistency in some Spanish localization texts
- Fixed log files using 12h time
- Hopefully fixed corruption issues when saving
- Fixed not being able to use imitation scroll in music select
v2.10.2
- Added Big Rock Finish fast cues
- Added Blue Birds Japanese and Spanish SFX
- Re-did Bon Odori
- Re-did Fireworks
- Added Head Spinner (Mannequin)
- Added the wot sound and more patterns to Night Walk
- Added a clear sound to Polyrhythm
- Added Power Calligraphy
- Added Quiz Show clear sound without fanfare
- Fixed up and added more Rap Men patterns
- Added Cosmic Dance
- Added Remix 7 version of Tap Trial
- Fixed up Toss Boys
- ^^ All of the above by @GuardedLolz #105
- Added Love Rap (by ArendAlphaEagle)
- Added Cheer Readers (by Huebird)
- Fixed Sumo Brothers (the pose cue now loops, also by Huebird)
- Fixed Frog Hop spin it boys having an extra shake sound (fixed by Strawzzboy64)
- Fixed pattern spliting then moving the splitted cues not undoing and redoing properly
- You can now use data.json files in custom sounds
- Lockstep 64 is no longer included by default
- See the Rhythm Heaven Discord server and download the zip (extract into the customSounds folder)
- Right clicking the Music Select button will toggle muting
- Pattern scroll is interpolated (smooth)
v2.10.1 - Undo and redo
- v2.10.1 - Fixed snap lines (#100)
- Added undo and redo
- Works for entities, trackers, and tempo changes
- Added sub-beat lines to the trackers (snap lines like when moving cues)
- Added tooltips to R and FS buttons
- Inspections are officially deprecated (see issue #93)
- They will be removed in the next update
- Sweep-loading now doesn't stutter the render thread when loading a remix
- Delegated to one coroutine every 64 IDs
- Debug (F8) on the editor is more useful
- Shows game and pattern IDs, autosave timer
- Added
Pattern.autoGenerated
(scripting) - Fixed arg count error in remix Lua object (
addCue
) - Fixed sub-beat lines being wrong in the negatives
- Fixed current game text being slightly too low
- Fixed music still playing (and going out of sync) when entering other screens
- Fixed credits
v2.10.0 - Undo and Redo
- Added undo and redo
- Works for entities, trackers, and tempo changes
- Added sub-beat lines to the trackers (snap lines like when moving cues)
- Added tooltips to R and FS buttons
- Inspections are officially deprecated (see issue #93)
- They will be removed in the next update
- Sweep-loading now doesn't stutter the render thread when loading a remix
- Delegated to one coroutine every 64 IDs
- Debug (F8) on the editor is more useful
- Shows game and pattern IDs, autosave timer
- Added
Pattern.autoGenerated
(scripting) - Fixed arg count error in remix Lua object (
addCue
) - Fixed sub-beat lines being wrong in the negatives
- Fixed current game text being slightly too low
- Fixed music still playing (and going out of sync) when entering other screens
- Fixed credits
v2.9.0 - Scripting Support Added!
- Added experimental scripting support in Lua
- Advanced users only!
- There are example scripts to output the games used in your remix along with some more
- Check out https://github.com/chrislo27/RhythmHeavenRemixEditor2/wiki/Scripting
- Re-added 1/24 snap (and added 1/32 snap) due to request
- Right clicking the snap button will set it back to 1/4
- Fixed weird scaling when resizing during asset loading
- Added seconds display to the playback tracker
- Added a failed to load message if the editor couldn't load something
- Added Samurai Slice (GBA)
- Fixed Threefish intro cue
- Updated Karate Man (Fever) hit 3/4 sounds
- Autosave won't immediately happen after playing a remix for some time (max tick-down time while not stopped is 10 sec)
- Improved credits text background
- Converted as much code as possible to be Kotlin (exceptions: Editor, EditorStageSetup (UI manager))
- Switched to using KHttp instead of Unirest
- Updated to libGDX 1.9.6
- Fixed some errors in the credits