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19 Nov 06:26
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[ACID][Instance] Shadow Labs rework part 1 (#1234)

* start sl rework

* correct waypoints for cabal acolyte/deathsworn

* correct waypoint

* add more data from first room

* Add both cabal warlock groups to spawn groups and add correct waypoints for right sight chasing

* correct waittime

* Add spell_lists to first room npcs

* add random talk event to 2 groups

* Fix db error and prepare cabal familiar for rp

* another db error and some movement speeds

* Fix some insert issues

* Add correct grouping to Cabal Warlock and his 5 Cabal Familiar

add RP script

* Add left side tent group to spawn_group with 3 different versions using worldstate to decide which version gets spawned

also add rp to all 3 versions

* Add right side tent grp

* Add Cabal Ritualist groups

* Add right side Fel Overseer that only use 1 path

* Add middle Fel Overseer, 6 different spawns/waypoints

* add left side fel overseer with 4 differen spawns waypoints

* add cabal ritualist spell_lists

* cabal ritualist gouge can also hit tank

* add sniffes values to ambassador hellmaw

* Add Fel Overseer spell_list

* remove rp scripts from left tent group, those groups dont have a ooc rp

start cleaning up file a bit

* add  random emote to right cabal warlock in first room

* add 2nd boss room left side grouping/spawns/waypoints

* add middle group npc grouping using spawn_group and creature_spawn_entry

* add right side group and link all groups in this room to boss

* add missing spawn_group_entry for group 37

* add rp to both tent groups

* Add spell_lists to 2nd boss room npcs

* correct spell_list id

* add blackheart incitor base rp script

add left side script

* add worldstate and double group to better handle all possible combinations of groups

* add groups in skeleton room to spawn_group

* add 3rd boss first patrol group

* Add Cabal Zealot and Cabal Fanatic into spell_list and remove unused ai scripts

* Add right side skeleton group and slightly adjust spawns

* add more skeleton groups

* Add 2nd patrol in vorpil room

* add static group combinations

* add group that moves around the boss and finish spawn/group rework

ToDo: RP scripts for 2nd boss and 3rd boss
ToDo: cleanup

* add rest of blackheart the inciter rp scripts

also update waypoint handling this should fix boss being stuck after resetting while rping

* remove 1 not needed group, can handle it via spawn_group_entry

* add rp to this group

* some renaming and add static group before vorpil rp

* Add Rp script to last patrol

Every waypoint has a 15% to trigger this 'event'

* cleanup part 1

* Also remove unused dbscripts completle from db

* fomating

* Correct Cabal Zealot

* out commit the line that gives dberror, its not needed for now

* Rename 0498_shadowlabs_misc_fixes.sql to 0500_shadowlabs_misc_fixes.sql