Releases: codemod-com/codemod
Releases · codemod-com/codemod
codemod@0.14.0
codemod@0.13.11
v1.0.3
🐛 Bugs fixes & improvements
- [Frontend] merged website intoto monorepo
- [VSCode Extension] Fetch Codemods immediately after the latest version of Codemod CLI is detected
- [VSCode Extension] Ensure that the user has the latest version of Codemod CLI before displaying Codemod Registry
- [VSCode Extension] Show codemods even if a workplaces is not selected
- [VSCode Extension] Text is not showing up when codemods load up initially
- [Docs] update running codemods and studio docs images
- [Docs] added studio readme
- [CLI] Fix incorrect
--version
output - [CLI] Fix missing dependencies
- [CLI] Fix codemod cache
- [Telemetry] Fix duplicated events
- [Telemetry] Allow tracking from multiple clients
- [Registry] Fix adding imports in case of ‘use client’
- [Registry] fix invalid codemod readme content
- [Registry] Published React/19/Ref To Arrow Function codemod
- [Registry] Published React Native 74 codemods
- [Backend] Create codemod runner
task-manager
instance - [Backend] Create
/codemodRun
API endpoint - [Backend] Create
/codemodRun/status/:jobId
API endpoint - [Backend] Create full GitHub integration for codemod runner
task-manager
- [Backend] Deploy codemod runner
task-manager
- [Backend] Minor codemod registry API fixes and improvements
What’s next? 🏃
- [AI] Added a Python service in monorepo that uses the algorithm designed and implemented by our AI experts. We have two way connection (WS), UI in place. It is not yet production ready, so now hidden behind a feature flag
- Codemod Studio styling improvements
- Improved
codemod publish
experience - Frontend styling fixes
- Web registry improvements
- Improved search and filtering experience
- Working codemod run analytics
- and more
v1.0.2
New features 🌟
- [web] New Codemod website and registry 🎉
- [studio] Github Runs Feature
- [registry] Github Runs Feature
🐛 Bugs fixes & improvements
- [VSCE] Sync with changes introduced to Codemod CLI
- [VSCE] Codemod Entry must not be created if Codemod doesn't affect any file
- [VSCE] fix bucket link for piranha support
- [docs] Automate writing Changelog
- [Telemetry] Improved telemetry
- [DevOps] Created
staging
backend server - [DevOps] Prepared infrastructure related to task-manager (codemod runner, github integration)
- [DevOps, SOC] Fixed all
Vanta
security issues - [Backend] Created new filter for
useCaseCategory
since it was removed from mainCodemod
schema - [Backend] Refactored
codemods/filters
to make them dynamic depending on selected filters - [Backend] Made
/codemods
and/codemods/filters
as one endpoint - [Backend] Seeded
Tag
database withframeworks
and corresponding aliases - [Backend] Seeded
Tag
database withuseCaseCategory
and corresponding aliases - [Backend, DevOps] Fixed server crashes
- [Backend] Removed unoptimizied database queries from
codemods/list
- [Backend] Make some optimizations for the API, refactor the code into separate handlers
- [Backend] Add additional filters for
Codemod
search - [Backend] Add support for multiple filters
- [Backend] Add arguments field to
Codemod
model - [Backend] Excluded nullable
useCaseCategory
from filters - [Backend] Added necessary fields to
Codemod
model for proper filtering - [CLI, Backend] Added organization support (allows groupping users and publishing codmeods using org name)
- [CLI] Post-install script for installing
esbuild
to allow runningcodemod build
- [CLI, Security] System keychain capabilities integration for storing user access tokens
- [Codemods] React v19 codemod
useFormState
→useActionState
- [CLI] Allow running recipes from local machine and use local paths as codemod names
- [Studio, VSCE] Replaced link generation to use
[dub.co](http://dub.co)
services - [CLI, Studio] Fix
codemod learn
throwing HTTP 414 when codemod diff is too long - [Monorepo] Integrated
utilities
package into every app - [CLI] Perform fallback build during
codemod publish
if built file not found before throwing - [CLI, Studio] Added boilerplates for
ts-morph
andfilemod
engines to allow generating codemod packages usingcodemod init
not limiting tojscodeshift
- [Backend] Removed
useCaseCategory
field from configuration file - [CLI, Backend]
codemod unpublish
- [CLI] Fixed broken progress logs and empty lines that occured randomly due to hardcoded worker thread timeout
- [CLI] Integrated
ora
package for showing loaders during time-consuming operations - [Monorepo] Updated biome to v1.6.3
- [CLI] Fixed prettier not running due to wrong default configuration supplied
- [Monorepo] Replaced all validation to use
valibot
- [Studio] After panel can now be hidden
- [Studio] After/output panels behaving as two separate panels
- [Studio] Panels resize behavior changed - output panel is fixed with codemod panel
- [Studio] Ast moved to a separate tab
v1.0.1
New features 🌟
- [Studio]: updates package that is downloaded from studio to include test fixtures and remove custom build script and esbuild from downloaded packages as we now allow building using
codemod build
- [Registry]: removes s3 github action for publishing the codemods, leaving
codemod publish
as the only flow to let codemods into the registry - [Registry]: allows publishing piranha, ast-grep and recipes besides regular js codemods
- [Registry]: sets sane defaults for file formats that get affected by the codemods. allows user to override them using
--include
option orinclude
property in.codemodrc.json
- [Registry]: adds DB layer in before publishing codemod to s3, which ensures that our source of truth is synced with S3 and allows other apps in our ecosystem to use this layer to get the latest data
- [CLI]:
codemod build
feature which if globalesbuild
installation is found, allows to build a codemod package - [CLI]:
codemod list
andcodemod search
behaving similarly, allowing to fuzzy-find codemods in the registry - [CLI]: deprecates
codemod sync
feature. cache still works and is used when the codemod is first run. cache gets invalidated within fixed time period, and there is a--no-cache
command to disable it manually - [CLI]: more user-friendly messages were added when something goes wrong
- [CLI]: renames our apps in git repository to
cli
,backend
, etc… - [Backend]: Migrated from the SequelizeORM to PrismaORM.
- [Backend]: Migrated from ncc bundler to esbuild bundler.
- [Backend]: Created
Codemod
andCodemoVersion
tables with required schemas related to Registry and CLI functionality. - [Backend]: Created
codemods
API endpoints related to Registry and CLI functionality. - [Backend]: Refactored existing DB repositories with corresponding Prisma functionality.
- [Backend]: Updated current
token
endpoints with corresponding Prisma functionality. - [Backend]: Refactored unit tests and created test DB for testing purposes.
- [Backend]: Refactored Dockerfile and docker compose files related to our CI/CD strategy.
- [Backend]: Created CI/CD workflow via Github Actions.
New Contributors
- @alexbit-codemod made their first contribution in #83
- @mirai2k made their first contribution in #141
- @grzim made their first contribution in #205
- @ppashakhanloo made their first contribution in #217
v1.0.0
Release highlights
- Rebranded to Codemod.com (brand guidelines)
- Moved to Monorepo structure.
- Codemod Studio is now open source (#49, #58).
- Revamped docs with Mintlify (#28).
- Bug fixes & improvements.