Skip to content
Polydynamical edited this page Nov 13, 2021 · 19 revisions

Video Examples:

https://www.youtube.com/watch?v=E9pAmaMS23k

General Tips:

  • if it's an actual curb (raised off the road) then it's undriveable
  • halo around the light is not the light
  • far off tail lights should def be marked as movable
  • a road is anywhere nobody would look at you funny for driving a car
  • if it moves with the reference frame of your car, it's "my car"
  • "none of our segmentation relies on being particularly accurate" that's just for the final processing. the segnet training needs them to be very accurate, as a correct thing marked wrong will actually be penalized A few additional annotator notes that I have distilled from the channel (let me know if anything is wrong):
  • Do mark the reflective lane turtles, but only if they are used as lane markers
  • Don't mark any interior cross-hatching that may appear at a divider, only mark the exterior lane demarcation.
  • Mark anything that is drive-able as road (including driveways, parking lots, and gravel shoulders)
  • Movable includes anything that could move (generally under its own power) including parked cars and trailers, but not trash cans.
  • Marking lane markings and vehicles out on the horizon is tough, but important. Use your human intuition for what is a vehicle or lane marker.
  • If using img-labeler, anything without a mask will be marked as undrivable.

0 - #ffffff - empty

1 - - sky (deprecated, now undrivable)

2 - #402020 - road

3 - #ff0000 - lane markings (drivable, right now includes some non lane markings, remove these!)

4 - #808060 - undrivable

5 - #00ff66 - movable (split into vehicles and people/animals?, actually don't)

6 - - signs and traffic lights (deprecated, now undrivable)

7 - #cc00ff - my car

Lane Markings

If you're really interested, here is a whole study done by the Montana DOT on high contrast markings: https://www.mdt.mt.gov/other/webdata/external/research/docs/epsl/bead_technology/EVAL_MAR16-1.pdf

  • Include fading in pixels around lane lines

Clone this wiki locally