This repository has been archived by the owner on May 10, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 13
Team Meeting 2019.1.27
Christopher L Bruce edited this page Jan 27, 2019
·
2 revisions
- Roll-call of active/in-active members.
- Combat
- Story
- GitHub
- CBruce
- Map and Screen classes basically done
- want to refactor to utilize Table & Pos data classes
- Cowboy
- Going to be working on prototype maps
- Byteme8bit
- Character class revamp
- BJ
- Screen for changelog from main_menu Screen
- PinkChicken
- collaborating on Combat mechanics
- Byteme8bit is going to refactor base classes for Character, Player, and Mob to clear up inherited properties/methods
- Everyone approves of Development plan outlined here in wiki page
- High-fantasy world, might have main player character from real-world playing in virtual environment
- Spells, so assumed medieval fantasy
- Tone should be relatively serious, but with humorous elements. Light on slapstick: high-brow humor vs low-brow humor
- PG-rated
- Game inspired by "Eden's Gate" - Protagonist transported into a virtual, fantasy-world game and has to adopt to living by game rules.
- "Name of the Wind" -
- Want to have future brainstorming discussions to hash out more details.
- Discussed some of the features on GitHub project site: issue/bug tracking, milestones, wiki pages
- Potential project website through GitHub(pages.github.com)
- Talked about possibility of making game playable online, through HTML website.
- "BeeWare" - port Python to any platform
- Animating in terminal possible? Pokemon-style battle-screens